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zech kyle

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A member registered Nov 13, 2021 · View creator page →

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Hey y'all! Thanks for checking this out! From some of the early feedback, I realized I was doing a poor job providing enough context/hints for the mechanics to be figured out; so I decided it's probably helpful to explain a bit: 

  • the symbols and being "nothing"
    • the seven symbols form a base 7 numbering system and are they increment in order presented
    • you start as 0 (hence nothing ) & as you go, you become (you+digit represent by the symbol) whenever you come into contact with one; the system also respects carryover so if we do 2+6 (  & ) you end up with 1 ()
    •   how then do you get rid of the symbol and return back to nothing? once the sum reaches 7 (), you drop the symbol you have and return to 0
  • going "wrong"
    • each monitors are the edge of the board keep track of the original sums at each row/column they're in charge of; as you pick up symbols and add them to your sum, you're effectively carrying symbols away from their original grid, hence altering the current sum of a row/column; the monitors are not happy with this, but that creates a "wrong" state which you could go (given that you're also nothing when you reach it) & advance to the next map

I appreciate all your thoughts :> This way I know how I could better present it in the future! 

Thanks for playing and liking the concept! Nah tbh I didn't do a good job at providing guidance & laying out enough info for y'all to figure out the mechanics.

My idea (which yes, was not very clearly explained in the game) was that

  • the symbols and being "nothing"
    • the seven symbols form a base 7 numbering system and are they increment in order presented
    • you start as 0 (hence nothing ) & as you go, you become (you+digit represent by the symbol) whenever you come into contact with one; the system also respects carryover so if we do 2+6 (  & ) you end up with 1 ()
    •   how then do you get rid of the symbol and return back to nothing? once the sum reaches 7 (), you drop the symbol you have and return to 0
  • going "wrong"
    • each monitors are the edge of the board keep track of the original sums at each row/column they're in charge of; as you pick up symbols and add them to your sum, you're effectively carrying symbols away from their original grid, hence altering the current sum of a row/column; the monitors are not happy with this, but that creates a "wrong" state which you could go (given that you're also nothing when you reach it) & advance to the next map

I am very glad you checked this out! 

Thanks for playing! Glad that you managed to complete some levels :)

My idea (which yes, was not very clearly explained in the game) was that

  • the symbols and being "nothing"
    • the seven symbols form a base 7 numbering system and are they increment in order presented
    • you start as 0 (hence nothing ) & as you go, you become (you+digit represent by the symbol) whenever you come into contact with one; the system also respects carryover so if we do 2+6 (  & ) you end up with 1 ()
    •   how then do you get rid of the symbol and return back to nothing? once the sum reaches 7 (), you drop the symbol you have and return to 0
  • going "wrong"
    • each monitors are the edge of the board keep track of the original sums at each row/column they're in charge of; as you pick up symbols and add them to your sum, you're effectively carrying symbols away from their original grid, hence altering the current sum of a row/column; the monitors are not happy with this, but that creates a "wrong" state which you could go (given that you're also nothing when you reach it) & advance to the next map

 I need to get better at providing more informative guidance (the info at the tutorial level is too dense and perhaps the current way is not the most informative and illustrative)!

& I'm glad you like the visuals hahaa! When I was brainstorming I just started doodling and more I did I got more obsessed--and ended up perhaps spending too much time on creating those assets :P

Thanks for checking it out! My idea (which yes, was not very clearly explained in the game) was that

  • the symbols and being "nothing"
    • the seven symbols form a base 7 numbering system and are they increment in order presented
    • you start as 0 (hence nothing ) & as you go, you become (you+digit represent by the symbol) whenever you come into contact with one; the system also respects carryover so if we do 2+6 (  & ) you end up with 1 ()
    •   how then do you get rid of the symbol and return back to nothing? once the sum reaches 7 (), you drop the symbol you have and return to 0
  • going "wrong"
    • each monitors are the edge of the board keep track of the original sums at each row/column they're in charge of; as you pick up symbols and add them to your sum, you're effectively carrying symbols away from their original grid, hence altering the current sum of a row/column; the monitors are not happy with this, but that creates a "wrong" state which you could go (given that you're also nothing when you reach it) & advance to the next map

As a part of post-submission self critiquing I do think the concept could use a better player guidance; perhaps I spend to much efforts on the puzzle part instead of the game part! Definitely something I could and will do better in the future :)  

Once again, appreciate ur feedback <3

Thanks for playing! Unfortunately I did not have time to implement restart etc. so if you reached one ending and want to explore another, you need to close the window and start again :/

Thank you! Yeah the WASD scheme really makes more sense now that I come back to think about it...