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Thanks for checking it out! My idea (which yes, was not very clearly explained in the game) was that

  • the symbols and being "nothing"
    • the seven symbols form a base 7 numbering system and are they increment in order presented
    • you start as 0 (hence nothing ) & as you go, you become (you+digit represent by the symbol) whenever you come into contact with one; the system also respects carryover so if we do 2+6 (  & ) you end up with 1 ()
    •   how then do you get rid of the symbol and return back to nothing? once the sum reaches 7 (), you drop the symbol you have and return to 0
  • going "wrong"
    • each monitors are the edge of the board keep track of the original sums at each row/column they're in charge of; as you pick up symbols and add them to your sum, you're effectively carrying symbols away from their original grid, hence altering the current sum of a row/column; the monitors are not happy with this, but that creates a "wrong" state which you could go (given that you're also nothing when you reach it) & advance to the next map

As a part of post-submission self critiquing I do think the concept could use a better player guidance; perhaps I spend to much efforts on the puzzle part instead of the game part! Definitely something I could and will do better in the future :)  

Once again, appreciate ur feedback <3