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The Swarm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #443 | 3.140 | 3.357 |
Audio | #506 | 3.007 | 3.214 |
Game Design | #524 | 3.074 | 3.286 |
Innovation | #652 | 2.739 | 2.929 |
Graphics | #660 | 3.007 | 3.214 |
Overall | #672 | 2.851 | 3.048 |
Theme | #1036 | 2.138 | 2.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to defend you self against a storm of swarming enemies which is gradually getting stronger.
Did you write all the code and made all the assets from scratch?
Yes.
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Comments
Nice job, the game is actually quiet fun! I really like the idea of the teleport ability, reminds me of the powerup in Rocket League that allows switching places with the enemy, nice!
Also, the transitions between the [start screen] / [level ]/ [game over] are super smooth which really adds to the game :D
Thank you!
Jujutsu kaisen ahh game
No but really this ability to swap is very interesting I'd love to see it in a polished product
True, I didn't think about it, but I watched Jujutsu Kaisen lately and the swap is pretty much Todo's ability
the game is really fun, and nice art style!
I find it very amusing that you can return the projectiles your enemy throws. I would make the life bar a bit bigger to make it more visible.
Great job! 😀
Thank you for your kind words!
Do mean the player health with life bar?
Yes. It is difficult to see because it is so small. It may be better to place it in a corner of the screen.
I am a bit confused, since it is in the top right corner of the screen. The bars above the player are for the swap and dash cooldown.
Like how the character controlled, it felt really fluid. Awesome work!
Would love to see this concept at full scope. The swap was cool. 🫶🏻
I think u might like my survivor game.(There is a big choonky Beast in it)🙌🏻
very interesting and unique feel to the game, addictive too!
Interesting concept, but I don't understand the calm part of the theme. Good job though!
Thank you for playing the game! I was planning on making the game start much slower and calmer and then make the game much more frantic over time, but I ran out of time during the end of the jam.
It's a concept but I didn't quite feel the calm and the storm elements It didn't have like a big wave of enemies at the end or anything. No collision on the trails could be signaled a little better. The swap power is cool I guess but it doesn't really fill any gameplay purpose (It doesn't solve any problem a player could face that can't be solved another way). But it still was a fun expirience non the less. Also maybe decrese the viewport size cause 1920x1080 looks wierd in itch something like 1280x720 plus a fullscreen button is a better option
Ty. There is actually a fullscreen button, but it is not completely shown due to weird stuff on the itch page. I must admit that the game isn't that calm. There where plans for making the number of enemies etc. much more progressive so that the calm aspect is much more visible, but the time management killed that part of the game. Do you know if there is a way of adding colliders to line renderers in a reliable way?
I don't think there is an easy way to do it the only thing I can think of would be to take points on the line and get the direction to the next point rotate that direction 90 degrees and then based on that vector and the position in the list of points create a new point at a certain distance coresponding to how wide the line is there based on the line width curve. then just loop through the points in order and create a polygon to use as a collider. But again a lot of work.
Yeah especially because some interpolation between the points might be needed. But thank you for your reply!