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A jam submission

OUT OF PHASEView game page

A moment of calm shatters into chaos as a relentless swarm of enemies strikes
Submitted by GoldoShaino (@goldoshaino), VRav, KonokuGames — 1 day, 8 hours before the deadline
Rated by 10 people so far
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OUT OF PHASE's itch.io page

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How does your game fit the theme?
You solve the puzzle with calm and leisure then you get thrown into the chaos of the tempest getting chased by the horde.

Did you write all the code and made all the assets from scratch?
Mostly yes, some random asset might be taken from asset packs.

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Comments

Submitted

Great game! A few too many enemies though. That or make them super easy to kill. Other than that great idea and great game!

Submitted

I appreciated the puzzles that required some physics consideration—it added a nice layer of challenge! However, I found the enemy spawn rate during the DOOM sequence a bit overwhelming, which slowed the game down. Overall, it’s a solid experience, and I enjoyed the graphics and music!

Submitted(+1)

I thought some of the puzzles requiring a bit more of a physics consideration was a nice touch, but I think you have maybe a few too many enemies spawned in the DOOM sequence as I like to call it as the game chokes :P

Submitted(+1)

The puzzles were pretty cool, the mouse sensitivity was a bit high and enemies took a bit too long to die but overall the game was very good, the graphics and music were great too :)

Submitted

The graphics & music are nice. Enemies have too much health for how many there are though imo 

Mouse sensitivity setting wouldn't hurt either but I can get used to it

(+1)

Love the graphics, obviously reminds me of portal 2 :) Never got to fighting phase as I was getting stuck in the first level. A reset button would have been helpful, but other than that good job! 

And if you have time, would appreciate if you could check game I worked on: https://itch.io/jam/brackeys-12/rate/2974095

Submitted(+1)

The mouse sensitivity is set really high by default which takes a bit of getting used to, and i kept getting stuck in the window so I couldn't make it to the combat phase.

Submitted(+1)

Puzzle part was great, I'd like to play a full game like this!

Submitted(+1)

I liked the puzzle part,  the lighting and animations of the game. But I don't really get the connection between the puzzle and the fighting part. It feels kinda random. Maybe there is a better approach to incorparate both.