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Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The theme is about the "CALM" as much as the "STORM". The storm cannot exist without the calm to contrast it. Thus the game has two phases:
1) Sunny! You build and gather resources to build your settlement with no danger.
2) Stormy! At the end, your decisions are tested. Watch and see if your civilization can withstand the storm!
The calm phase is drawn out but hints of the approaching storm are given to create anticipation and dread. When the storm finally hits, you bear witness to its destructive powers.
Thus, literally "CALM" before the "STORM".
Did you write all the code and made all the assets from scratch?
No, I did not create the art assets. VFX and music are from the asset store but I did the lighting and post processing to push graphical fidelity to the max. I wrote the gameplay code but used frameworks such as Inventory System/Unity's Third Person Controller/Settings so I could focus on gameplay logic to make the game fun rather than system design. I did not make the music & sounds but did my best to add them in a way that accentuates the atmosphere.
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