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Whispering Locks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #79 | 3.891 | 3.891 |
Innovation | #153 | 3.261 | 3.261 |
Overall | #268 | 3.127 | 3.127 |
Fun | #290 | 2.957 | 2.957 |
Audio | #308 | 2.891 | 2.891 |
Game Design | #311 | 2.978 | 2.978 |
Graphics | #406 | 2.783 | 2.783 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
To gain points and mana you have to spy the ghost king through keyholes
Did you write all the code and made all the assets from scratch?
Yes
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Comments
Nice job! The platforming felt very nice and I liked that you earned points based on time spent watching The Ghost King. I would suggest making multiple levels easier and harder than this one to make the game easier to start. Once again great job!
Thanks! After the jam I'll put multiple level of difficulty.
Nice game, i liked it
Thanks!
Nice art style, and great suspenseful music. I did find the controls very unintuitive, but overall cute little game.
Good luck with the jam!
D
In your opinion what control should i use?
Well done!
fun idea!
Thanks!
Great game! Good synergy of mechanics, keeps you in suspense and forces you to act.
Thanks!
Really cool idea! Lake a little bit of warning when red spells come toward you. It's very easy to get instant killed without being able to see it. Other than that it's an awesome project!
Thanks! I forgot to make the delay bigger between the red flash and the effect.
The game is so fun. the art style is nice too. good job 👍
Thanks!
fun game with cute art! i kept dying though haha :)
Thanks!
enyojed playing that game!!!! the graphics were fire!
Thanks!
Fun little game. Neat idea!
Thanks!
Solid game, the ghosts were cute, but I did get confused about why I was dying sometimes, the best score I could get was 180.
I wanted to implement in the game over screen the death message with the cause of death but i forgot to do it
Really liked this game. Had to read the description to understand how to play but that is fine. Some times when I started looking through the keyhole, I immediately was killed because danger was there immediately. I would suggest to have at least a second or so where no danger is coming, to give the player some time to respond.
Good job :]
Thank you for the advice, I didn't had much time to balance the game so i will be implementing that