Great idea. I like it, but bullets need to travel further,
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Charging Tank's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #46 | 3.444 | 3.444 |
Audio | #58 | 2.944 | 2.944 |
Gameplay | #81 | 2.833 | 2.833 |
Overall | #86 | 3.000 | 3.000 |
Creativity | #89 | 2.889 | 2.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really enjoyed this game, I think it would be better if bullets flew away further. I think that your bullets get destroyed as soon as colliding with a tank, so you could give a monsters a new tag, and check in code for collision if bullets are colliding with monster tag (so the tank's collider doesn't kill the bullets).
I like the minimal visuals and the color limitation in this game. However, both colors can be hard to differentiate. Good game overall :)
Has a potential to be great tower defense game. The music is uplifting and fun, visuals are simple yet it communicates, menu and transitions are also very neat and clean. I guess the only unforgiving part would be enemies can approach at a time where your rotation is not fast enough to shoot them in time. Other than than still very challening yet fun!
BRUTALLY hard! Love the one bit color scheme, but I found it almost impossible to survive for more then 10 seconds :p Could you play my game too? https://itch.io/jam/boundless-game-jam/rate/1104146
This is fun, but it takes too long to turn for me to kill more than one enemy. Which is a shame because this could have been a very fun high score game.
I dont know. This type of games were really common in the jam so I cant really give you points on that. I think that the art was fun and colourful and the aesthetic was overall pleasing. The gameplay in other hand was quite clunky and hard to understand. Still it is a jam game so it is normal for these kind of things to happen. Still I am really proud that you submitted in time <3
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