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A jam submission

Princess Exchange: Boss RushView game page

Defeat enemies with a rotating team of auto-battling princesses!
Submitted by Urbanyeti, paperskull — 1 minute, 58 seconds before the deadline
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Princess Exchange: Boss Rush's itch.io page

Results

CriteriaRankScore*Raw Score
USE OF THEME#933.1503.150
CONTROLS#1143.0503.050
SOUNDS / MUSIC#1343.0003.000
Overall#1752.7332.733
ART / VISUALS#2112.8502.850
FUN#2202.4002.400
BOSS DESIGN#2771.9501.950

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
After each battle, you exchange princesses to enlist the new one.

Did your team create the vast majority of art and music during the game jam?
Yes

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
Yes, for the title and game over title cards.

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Comments

Submitted

Very pleasant music, I like minimalist pixel art

I quickly passed the sixth level, and if the difficulty could increase faster, it might be more interesting

Submitted

I love the theme implementation and the art. Although I ended up randomly placing the princesses and hoping for the best. It was fun though

Submitted

To be honest, I'm not entirely sure how to play this game... The princesses would always run up to the dragon and attack it, but there was one time where I could do nothing because flames were right in front of the boss.

Submitted

I wasn't sure if I was playing it properly - giving the princesses the bow and then making sure they were out of the way of the fire ensured victory each time. There was no reason to try anything else, because they would otherwise rush at the boss, through fire if necessary which wouldn't go well for them, or get bounced back into fire most of the time.

Submitted (1 edit)

I loved how it looked and played, but wasn't really sure how to play so was just randomly placing the princesses.   Maybe you could add some explanation to the description of the game. 

Submitted

This has such an amazing nostalgic feel, as soon as it started it just gave me such positive feelings. The gameplay is really novel as well; it starts out seeming very simple and quickly becomes more strategic as you have to predict where your princesses will bounce to after attacking. I wish there were more boss designs because the art is so lovely and I'd love to have more of a sense of progression. Only one tune but I actually don't mind too much since it fits the old school feel.

I do agree with some other people that a more in depth tutorial (or even more detailed written instructions) would be nice - I didn't realise there were weapon options and I also didn't realise that the princesses don't stay within their grid squares once the battle begins. The controls work really well, my only issue is that the arrows to switch between the princesses move around depending on the length of their names - would be good if there was a consistently sized text box that contained the names so the arrows were in a fixed position. That's just a tiny grumble though, overall I really like this and would just like more of it! Well done

Submitted

I like the 8-bit pixel art and musics. Cover art is also very cool and reflects the theme of the game perfectly. Gameplaywise, i find the game a bit shallow.  I think this is some sort of idle game. A genre which i don't understand and like too much.  Nevertheless i appreciate the effort and time your put behind your game. Keep it up  and good luck

Submitted

Good little game!

Submitted

Great concept for the game! I really liked the mechanics; they're quite interesting. The background and art could use a bit of improvement. Having a tutorial level would be awesome for better understanding the game mechanics—I only discovered late that I could choose different weapons. Overall, good job!

Submitted

The use of the field would be more interesting if you had focused on it, the use of the theme is very simple and the boss does not change. If there is a variety of bosses and field usage, it would probably be a great game.

A little confused kind of feels like dungeon and dragons chess or something... idk not my favorite 2.8/5

Submitted

Cool concept! Reminds me a lot of my game. I love the music and style. I wasn't really sure what the strategy was. Why I should put a character in a specific spot or use a specific weapon.

Submitted

I like auto battlers, and this game has interesting ideas, but the lack of information about what your decisions do makes the game a bit confusing.

Submitted

pretty cool so far! was confused at weapons at the start though could give a small description on what they do would be nice.

Submitted

I see the potential but it falls a little short,  becoming a waiting game at higher levels