It's really fun game but the controls aren't that clear. I'm not even sure that i did things correctly!
Play game
Weapon Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #6 | 3.923 | 3.923 |
SOUND/MUSIC | #41 | 3.077 | 3.077 |
Overall | #60 | 2.769 | 2.769 |
BOSS DESIGN | #61 | 2.538 | 2.538 |
ART/VISUALS | #62 | 3.000 | 3.000 |
FUN | #75 | 2.154 | 2.154 |
CONTROLS | #88 | 1.923 | 1.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Combine materials to make weapons.
Does your game utilize the PlusMusic plugin?
Nope
Comments
Really cool idea. I had trouble actually doing any damage to the bosses but the designs are nice. The weapon combinations are interesting and the music/art fit well!
Thanks for playing the game!
Yes, unfortunately I wasn't able to finish properly setting up a battle flow for the game. And there are tons of bugs. (But I'm slowly but surely working on an update for the game!) Keep an eye out for the updated version! ;D
And thank you for the art and music, there will be more stuff in the updated version! >:D
Nice take on the theme, the floating bonuses are a really good idea, and... That's a lot of different weapons! Good job with the variety. I couldn't do damage with some of them, but I guess there are some bosses which are more resistant to one or another weapon.. I just read that you did that in a week instead of 4! That's a lot of work already, well done!
haha Thanks!
I am kind of bummed I found out about it so late (trying to get back into game development on my time off) but I am happy with the progress made! I am, slowly, but surely, adding the full vision of the game, one mechanic and bug fix at a time.
Actually, they don't work because I wasn't able to finish testing/ fixing the weapons LOL I got a little too ambitious with the weapons. (Was originally going to be 36, with an additional material to pick-up.) Also, I had an idea to have the bosses themselves create their own make-shift attacks, based on the materials that they themselves would have picked-up during the fights. Again, another very ambitious mechanic!
But I do like the idea of each boss having different resistances/ weaknesses, based on the weapon used. (Maybe they can make certain faces or reactions, based on the weapon used on them?)
Already made several changes + bug fixes, and hope to release the full version soon!
Thanks for playing the game and giving me some good ideas!
The graphics were nice, the songs are a banger, and the idea works with that being said, the gameplay isn't explained at all and the bosses attacks are really unpredictable, the game is also really buggy with I constantly having to restart my game just to play the first boss. Could be fun with more work being done to it.
Hey, thanks for playing my game!
1) Yes, you are 100% correct, there are tons of bugs and I wasn't able to get around to adding some anticipation/indicators for boss attacks.
2) Also, I was going to add a "tutorial" boss to teach players how to play the game (I hastily wrote some controls in the description).
3) Lastly, I was hastily putting things together last minute to have the bosses appear as you beat them but was out of time.
I found out about this game jam 3 weeks too late (lol) but I do want to complete it!
I appreciate your feedback and will keep these in mind when working on the game.
Thank you! :D
Leave a comment
Log in with itch.io to leave a comment.