The graphics show promise.
It seems like the time between a pre-attack warning and the attack is sometimes too short to meaningfully react. If dodging could cancel out of an in-progress sword swing, it would be more consistently possible to react to the warnings. I couldn't get past the first boss.
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The Ordeals of Absolution's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #12 | 3.429 | 3.429 |
Creativity | #21 | 2.857 | 2.857 |
Overall (Primary Criteria) | #21 | 2.429 | 2.429 |
Boss Design | #23 | 2.286 | 2.286 |
Gameplay | #24 | 2.000 | 2.000 |
Sounds and Music | #25 | 2.286 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were any of your assets made before the jam? If so, what were they?
None
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