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A jam submission

LarimarView game page

Isometric boss rush
Submitted by Moisés Peláez (@moisesjpelaez) — 2 days, 3 hours before the deadline
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Larimar's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#222.0282.400
Overall (Primary Criteria)#262.1972.600
Sounds and Music#291.6902.000
Creativity#302.3662.800
Boss Design#301.8592.200
Graphics#301.8592.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Were any of your assets made before the jam? If so, what were they?
The 3D models, PNGs and sound effects are pre-made assets: https://docs.google.com/spreadsheets/d/1o33NIEBrgTgfTT2Doa4EFfrD2G4pahslk9FJwxxib5s/edit?usp=sharing

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Comments

Submitted(+1)

Very good looking game, and it plays well! I really liked the sound effects when you hit the boss, it reminded me of Zelda Wind Walker. 

It's way too hard in my opinion, being killed in one shot by the boss is too punishing. I only managed to get him to 50% hp, and I insisted a lot because the game plays that well.

The bow would might be better if you could aim while charging your shot, many times I dodged in time and was in a good spot, but not aiming in the exact right spot and lost a golden opportunity. 

Developer

Thanks for playing the game! I certainly took inspiration from Wind Waker. For the bow and arrow you are right, I have been struggling a bit coding it to aim to the right spot but I'm thinking to add something like a ray in a future update.

Submitted(+1)

I like the graphics and the movement of the player. 

Killing the first boss is quite impossible for me, I like how the arrows work but hitting the robot is not always easy. Also the robot sometimes move strange. I see a lot of potential in the idea. 

Good Job.

Developer

Thanks for playing it! I worked on the boss among other things during this week, I think is a bit less weird now.