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A jam submission

Space FleatView game page

Battle the other flea's to get full control over all doggo's
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Play game

Space Fleat's itch.io page

Results

CriteriaRankScore*Raw Score
Sounds and Music#503.2863.286
The Experience#693.0003.000
Overall#703.2863.286
Visuals#933.1433.143
Theme#1143.2863.286
Innovation#1602.2862.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This was really fun! Art and sounds are great, and there's tons of charm. I think the game needs a bit better balancing, though. If you don't place things in the "correct" position at the very beginning, you might as well start over as there's really no way to recover. The laser is also too powerful.

Submitted

Great work very polished! It felt satisfying to play, and I'm impressed by the quality of the art and audio. The different towers feel like they could use a bit of balancing - I got by fine just using the cannons on one play through. I hope you keep working on this, I really enjoyed it!

Submitted

I played to completion. When I finished the game there was a bland blue screen and not even an option to quit to desktop.


The art could use some reworking, the level design as well - second level is too easy and the last level tricks the player because it feels like the enemies are going to appear from the bottom lane but they never do.

Thousand dollar turret is way overpowered. All you need is one and the game instantly becomes boring. After I placed one I found myself just browsing my phone because there was nothing else to do in the game.

I think saying the dogs are mini planets to fit the theme is a bit of a stretch, but I can see the thought behind it.

Game managed to keep me playing for a few minutes, that's rare for a game jam game.

Developer

Thank you for all the feedback! Because of shortage in time we didn't have a chance to play the whole game from start to finish, so the ugly bland blue screen at the end slipped from our attention :( Also, we didn't have much time to balance the levels and towers unfortunately. We overscoped a bit, so their wasn't much room for polishing and balancing. I'm glad the game kept your interest for a while. That's nice to hear. Again, we appreciate your feedback. That helps us to do better next time.