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Vinyls Collector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #965 | 1.423 | 2.250 |
DESIGN | #980 | 1.423 | 2.250 |
SOUNDS | #981 | 1.107 | 1.750 |
MUSIC | #992 | 0.949 | 1.500 |
OVERALL | #1022 | 1.265 | 2.000 |
VISUALS | #1024 | 1.265 | 2.000 |
INNOVATION | #1026 | 1.107 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
bro your webgl is not working i know why go to setting and ind compression and make it disable
thank you! That's strange - when I run "build and run" in unity - verything works fine on every setting 🤔 but I'll try to investigate that and when I come up with an idea how to fix that, I'll upload new version :v
i had that bug i got the fix go to setting then in the last tab you will see compression and make it on disable
I download you game but the gravity is too much high.. I think you should user time.deltatime to have the same speed depending of the computer : https://forum.unity.com/threads/velocity-time-deltatime.91518/
You're definitely right, thank you.
But I'm wondering - what about new Input system? If in new input sys jump is a part of "event subscrition", it's no longer proceeded in Update func, so...I think it shouldn't be multiplying by Time.FixedDeltaTime 🤔 anyway, thanks! :)
The web version does not load in Chrome or Safari. Try enabling the compression fallback in Unity https://forum.unity.com/threads/webgl-build-doesnt-load-in-browser.948400/
aw man, you're right... thank you so much for linked solution, I'll try to fix that (mb not in that jam but for the future ones! )
Support:
Congratulations on your game! Do not worry if it is not completely finished, the important thing is that at the end of the jam you have created something completely yours!
I liked the main mechanics, although it is not very polished, the objective is perfectly understood.
Criticism:
The character's gravity is extremely high.
Thank you! I really appreciate that feedback! Ofc I know about that "polishing" stuff, but...I overrate my abilities and there it is... :v
Although that criticism is something I didn't come up with by myself, so thank you once again! :)