Saludos! No es necesario tener una Xbox para jugar, sino tener algún joystick/gamepad compatible.
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You handled art spectacularly! looks and feels great.
It's a pretty great game in terms of mechanics, but without enough instructions I can get a bit lost. However, it looks like you did a great job and the game works very well!
Well, I really did not understand the relationship with the subject, is it because the enemies dance?
The music is fine and the graphics are working, but the collisions and the cursor stuck on the screen do not let me enjoy it.
In the last level I appear at ground level, is this how you designed it?
Ok, I have to say that at first the game took me by surprise, it puts you right into the action and it was not clear to me what to do. When I inferred the mechanics and the loading system it seemed like an excellent game! You have done a great job with a very creative mechanic and that gives a lot of content!
The first step to learning is to try! And it's a very good try! Did you make the music?
I encourage you to participate in more jams, such as the Weekly Game Jam, so you get into a habit and perfect your technique. I wish you a lot of success!
Overall it is a good video game, and an excellent job that you did by yourself! The art is very good and the music hits the mark.
The level design is a bit slow and it's quite frustrating to start all over again. Some collisions don't work properly and sometimes it feels very static.
I think it's a good puzzle game, the art is fine and the mechanics are understood.
Dangerous objects like spikes or arrows should shine brighter for better reaction time.
The application of the theme is not clear to me.
The first time I played I did not notice several details, such as that the other salamanders can use your same spells. It's quite fun trying to get as long as possible with these different combinations. Excellent work!
Hello! Very good work from you! The art is great, the mechanics are very straight-forward and the music is very good.
Some collisions are a bit out of place and cause the character to get stuck at times.
One of the most creative games I've seen in the entire gamejam. Although the platform is not so innovative, mixing it with the weight and shadow factor has made it very entertaining.
Perhaps the penultimate level could be divided in two. It's a bit frustrating having to restart everything after going so far.
Hi friend! Thank you for your comments!
I hadn't thought about the Worms graphics, but yeah, you're right hahaha.
I have almost ready the post jam update, I have taken into account the feedback you have given me, thank you very much for that to everyone!
Good game! The mechanics are very straightforward, so it's really enjoyable!
I think the art work has been great, the dissolving effect of the thought clouds looks very smooth
I would have liked the person to change emotions on their face according to the distraction bar, but I will not lower points for that, it is just an idea.
I don't know if the music was made by you, can you tell me if that's the case?
I really liked the art, and the sound of the cats is adorable
There is a bug when putting the game in full screen that makes the viewing range appear as a square in the center of the screen. I also did not understand the application of the theme very well, but perhaps I am just very distracted.
Congratulations on finishing your game, the art is very well done
I can't quite understand how it fits into the theme, does it have to do with less junk food being more life or something?
Congratulations on your game! Do not worry if it is not completely finished, the important thing is that at the end of the jam you have created something completely yours!
I liked the main mechanics, although it is not very polished, the objective is perfectly understood.
The character's gravity is extremely high.
It seems to me an excellent application of the theme. The visuals are minimalist but very good, the levels are well designed.
Despite the good design of the levels, perhaps they are somewhat difficult. The difficulty curve is somewhat hasty.
I really liked it, even though I got caught in the fireball part, I just can't get through without getting hit.
I think I know where the story goes, so great job.
One thing I did not like was the text was centered, that made me a bit dizzy, it would be better to align the text to the left.
Hi friend. Your game seems amazing to me, it has great potential. But it has a big problem: It is not intuitive. It is not explained that you should drag the circle, which could scare off impatient players.
I see you've put a lot of effort into the visuals, especially with the lighting.
Regarding innovation, it is not something that has ever been seen, but I like how it is implemented, it feels good and is really challenging.
Keep working hard!