A u mnie może trochę pytanie od czapy ale...planujecie updateować wtyczkę do FoundryVTT? Zawsze byłoby trochę łatwiej ogrywać na gotowym systemie w VTT :)
thank you! That's strange - when I run "build and run" in unity - verything works fine on every setting 🤔 but I'll try to investigate that and when I come up with an idea how to fix that, I'll upload new version :v
But I'm wondering - what about new Input system? If in new input sys jump is a part of "event subscrition", it's no longer proceeded in Update func, so...I think it shouldn't be multiplying by Time.FixedDeltaTime 🤔 anyway, thanks! :)