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Curse of the knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUALS | #860 | 1.897 | 3.000 |
MUSIC | #992 | 0.949 | 1.500 |
OVERALL | #1022 | 1.265 | 2.000 |
THEME | #1027 | 1.107 | 1.750 |
SOUNDS | #1030 | 0.791 | 1.250 |
INNOVATION | #1041 | 0.949 | 1.500 |
DESIGN | #1043 | 0.949 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really enjoyed the unique artstyle. I thought the minimalist soundtrack lent to the overall atmosphere. The jump and platforming could be refined, and I think the camera angle in the second level is too extreme. All of that being said, there's some good bones to this! Keep at it!
thank you for your feedback
I kind of unironically really like the art style, not sure why it just resonates with me.
code is spaghetti though XD I would like to see what you could make with more time
thanks and yeah the code is kinda spaggeti :D well most of the times probably bad use of functions.
And for the artstyle... i'm not really artist so the colors are kinda weird
Well you have an interesting art style for the game, though it seems there's also a decent amount of bugs. Mainly the jump and the hitboxes, I'm not sure if something in your code is resetting or something but the jump at the moment is closer to a teleport :/
And the platform hitboxes are buggy in terms of collision, possibly due to them being lined up directly with the edges you have for the sprites?
The Health - Damage mechanic seems interesting, though I didn't get to mess with it much other than a bit at the "flame" boss on the second level.
Overall minus the weird camera angle on the second level and the bugs it's an interesting game concept by itself.
thank you for your feedback, i do know about the weird jumpimg but i couldn't get it fixed (honestly i don't even know what is the problem). And i also wanted to say that i wanted to create some more enemies, and actual fighting mechanic but i didn't have much time (don't get me wrong, seven days is a long time, i didn't have that much time because of personal stuff)