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A jam entry

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you discover a strange manual
Submitted by Daniel Linssen with 2 hours, 6 minutes before the deadline

Results

CriteriaRankScore*Raw score
innovation#143.8333.833
theme#144.5004.500
Overall#213.7003.700
overall#223.5003.500
fun#233.3333.333
clarity (ease-of-understanding)#503.3333.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Really cool concept! I included it in my compilation video series of all of the Bit Jam games, if you'd like to take a look :)

Overall, a very enjoyable game, even though I was not very good at it (only managed to complete levels A, B, C and E) :S

The manual was nice, but sometimes hard to understand : while I really liked the way movement was described in two pictures, it took me a lot more time to understand that the player's "size" was not (always ?) equivalent to a pixel in the image, resulting in confusion when trying to reason on the map.

I also could not understand how to treat the white pixels in the map : are they supposed to act like red or black squares ?

Finally, I gave up trying to distinguish between The Adam and The Eve. Is there something I missed, a hint that could help me advance without spoiling the whole thing ?

Great game but also very difficulty for me to understand. Colors are well chosen!

Once I grabbed writing tools it became a very interesting puzzle. A great lesson on minimal information! While so many 2D games provide as many game statistics via UI as possible, the refreshing anti-omniscience of a game with one sensory dimension proves to be equally immersive.

Very cool! Took me a while to get what was going on, but once it clicked I managed a handful of levels. The last few ones were too hard for me, though. But I may return to it later!

Developer

fixed a major bug that broke most of the levels. if you downloaded it before now, you unfortunately have the broken version

Developer

pen and graph paper strongly recommended!