Once I grabbed writing tools it became a very interesting puzzle. A great lesson on minimal information! While so many 2D games provide as many game statistics via UI as possible, the refreshing anti-omniscience of a game with one sensory dimension proves to be equally immersive.
Recent community posts
This is my short feature list, stuff that's definitely going into the release version. My long list is full of a bunch of ideas I have buzzing around in my head. I'm up for feature suggestions!
- Supporting at least 8 player matches
- Spectator mode
- First support Physics type [gravity] and [static] --> later support for [blue] zero-g type
- Guns (?)
- More arenas
- Moving platforms
- Global triggers
- Dynamic light sources
- More visual feedback for getting hurt, dying
- Audio (looking for sound designer)
- Particle effects
I definitely don't have enough time to get all of the stones at the mines. Maybe this is because of lag? I see videos where people gather all of the stones without backtracking to the entrance even once.