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pigrocket

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Once I grabbed writing tools it became a very interesting puzzle. A great lesson on minimal information! While so many 2D games provide as many game statistics via UI as possible, the refreshing anti-omniscience of a game with one sensory dimension proves to be equally immersive.

Created a new topic Feature Creep

This is my short feature list, stuff that's definitely going into the release version. My long list is full of a bunch of ideas I have buzzing around in my head. I'm up for feature suggestions!

Netoworking:

- Supporting at least 8 player matches

- Spectator mode

- First support Physics type [gravity] and [static] --> later support for [blue] zero-g type


Combat:

- Melee

- Guns (?)


Environment:

- More arenas

- Hazards

- Moving platforms

- Global triggers

- Dynamic light sources


Fancy:

- More visual feedback for getting hurt, dying

- Audio (looking for sound designer)

- Music

- Particle effects

The Cave Story one

The music sounds like Pixel! :D

Posted in NORTH comments

I definitely don't have enough time to get all of the stones at the mines. Maybe this is because of lag? I see videos where people gather all of the stones without backtracking to the entrance even once.

FIRE PORTALS FAIL SOMETIMES BUT I REALLY LIKE THIS GAME