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Joseph T. Sandmeyer

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A member registered Dec 27, 2015 · View creator page →

Creator of

Recent community posts

Oh cool. That's all I need really. What did you find glitchy about it?

Oh, its the one tagged development build. I labeled it as linux on accident, derp ;p

Thank you. I posted a development build for mac on the download page.

https://pigrocket.itch.io/jumpland

Once I know it runs I can look into optimizing and decreasing the file size :)

Awesome! Snow crash reference?

(2 edits)

Just what the title says.


I was wondering if somebody with a mac could "playtest" my Unity game before I publish it? In particular, I would like to know if it even opens on OSX, since I do not have easy access to a mac. 


Cheers

_ pigrocket

(1 edit)

i cant believe the filesize was over 100 MB bigger back then X_X

still the best platformer of 2017

Please post text and video walkthroughs in this thread.

Please post bug reports in this thread.

Jumpland is full of bugs -- some that I am aware of and some that go under the radar. Please post a screenshot with your bug. Anything that you consider a bug or a glitch is something that I consider a bug or a glitch.

Gorgeous

I'm pigrocket~

Where my furries at?

> furry tag


owo

Once I grabbed writing tools it became a very interesting puzzle. A great lesson on minimal information! While so many 2D games provide as many game statistics via UI as possible, the refreshing anti-omniscience of a game with one sensory dimension proves to be equally immersive.

Dream Block community · Created a new topic Feature Creep

This is my short feature list, stuff that's definitely going into the release version. My long list is full of a bunch of ideas I have buzzing around in my head. I'm up for feature suggestions!

Netoworking:

- Supporting at least 8 player matches

- Spectator mode

- First support Physics type [gravity] and [static] --> later support for [blue] zero-g type


Combat:

- Melee

- Guns (?)


Environment:

- More arenas

- Hazards

- Moving platforms

- Global triggers

- Dynamic light sources


Fancy:

- More visual feedback for getting hurt, dying

- Audio (looking for sound designer)

- Music

- Particle effects

The Cave Story one

The music sounds like Pixel! :D

I definitely don't have enough time to get all of the stones at the mines. Maybe this is because of lag? I see videos where people gather all of the stones without backtracking to the entrance even once.

FIRE PORTALS FAIL SOMETIMES BUT I REALLY LIKE THIS GAME