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A member registered 2 years ago · View creator page →


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That was quick! Thanks for sharing.

I really like the art style and mood in this game :) And I think I could relate to a lot of the commentary (if that's what it is). I got stuck though, and somehow got in a loop where going through an exit would teleport me back to the previous room after a moment.

Thanks for sharing the video! Happy you enjoyed it. Or at least had a reaction to it :)

How come? And it's just a year old...

This game is perfect. Thanks!

Thanks! I'm glad you liked it. :)


Cool idea with rewards! Instead of people mailing in you can add exclusive content under game settings that will only show to people donating above a certain amount.

Go to Edit -> More -> Exclusive content :)

I gave up trying to finish the story and rushed to get something up that worked last night. You can try my first attempt at a pixel platformer here. You can walk and jump, press down to look up at the sky and have some weird fragments of conversations.

I think I have all the graphics and code I want, I just need to add the rest of the story and a few level elements, so I hope to do that during the week :)

The Godot engine is really cool once you get the hang of the basics so I'll definitely try to use it again in the future.

It was fun to try something completely different!

I'm still struggling with Godot, but with a lot of googling and a little code cut and paste (shh), I have something that almost works :)

That's supposed to be me leaving my apartment. I'm not really happy with the colours, but I think I have too much to do to really worry about details.

weird. If I click your link, copy the address and paste it in it looks like this:

nb!: press return after you paste it in and you'll see the image in the editor.

I just pasted a direct url to the gif I think

I've never made a platformer, never used pixel art, and never used a personal story as inspiration. Instead of Unity I'm trying out Godot. So I'm trying to make a pixel art platformer game about the time I walked down to the harbour to watch a meteor shower in the middle of the night (about a month ago), and the strangers I met there.

It's 2 am, I'm trying to learn a new engine and scripting language, I'm running out of beer and I have no idea what I'm doing...

Hope to see more and show more tomorrow! :)

If I have the time to participate I'll try to make something with the Godot engine. I think it's time I try something other than Unity and this seems weird and cool, and open source too :)

And found a bunch of tutorials I hope will be helpful here:

I've really enjoyed this game so far! But I seem to be stuck because of a bug (I assume) :/

I'm at the top of the ziggurat and the arrow seems to be pointing down in the ground. I realize this is the sort of thing to expect on an 'anti-adventure' but I hope you can help!

This is so great! I'm impressed how expressive the plant people are. I'd love to explore more in worlds like this, so keep it up! :)

And I agree, I've often thought the classic dungeon crawler movement should be used more on mobile platforms. Not planning on it for this game, though. The graphics here are too much for mobile devices I'm sure.

(Edited 1 time)

Nice little playthrough. Thanks for sharing :)

Created a new topic Not working!

The data folder is missing, it wont run :(

I take it that "cute in an indie-game sort of way" is a good thing. That was a fun little playthrough. Thanks! :)

Alright, I think it's supposed to be fixed in the newer versions of Unity. I can't reproduce the bug myself, do you mind trying if this build fixes it? :)

Thanks for the feedback! I'll check it out.

Thanks! Didn't expect that :)

Ha, seems there's already a Steve Reich game! Not sure if I should feel bad for being so unoriginal or be pleased that the idea isn't as crazy as I thought ;)

Crashes on my comp :/

Windows 10 64bit

action number 1
of Draw Event
for object obj_game:

Trying to use non-existing surface.
at gml_Object_obj_game_Draw_0

Perhaps a "theme" category for how well the jam rules are followed? I'm sure I'll bend them quite a bit so I'd deserve a poor rating in it at least ;)

Thanks for replying. Get well soon :)

And I tried setting a lower screen resolution, but no luck.

Hi! This looks really cool but it keeps crashing on my laptop when I try to go into options :/ I've tried both versions and even fiddled a bit with the config (no idea what I'm doing).

My screen resolution is 3200x1800 so I imagine this could cause some trouble. The window is tiny so I wanted to set it fullscreen.

This is the content of the crash log:
[03/01/2016 23:09:41]
System.DivideByZeroException: Attempting to divide by zero.
ved LD32.TileBgScene.RenderBackground(SpriteBatch batch, TimeSpan time, Int32 width, Int32 height, Boolean updateOnly)
ved LD32.Options.Render(SpriteBatch batch, TimeSpan time)
ved LD32.Game.Render(SpriteBatch batch, TimeSpan gameTime, TimeSpan elapsed)
ved LD32.Container.Render(TimeSpan gameTime, TimeSpan elapsed)
ved Franca.MainLoop.Tick(TimeSpan time)
ved Franca.MainLoop.Run()
ved Franca.MainLoop.Start()
ved Franca.GameContainer.Run()
ved LD32.Program.FrancaRun()

Very strange! This is the first such error I've heard of, does it freeze even before the menu shows? (The game starts with a blank screen and a rather long sound clip)

I'd really like to take a look at the file called output_log in the CarrotsAndCream_Data folder. If it isn't too much trouble you can mail it to me at dook@aergia.dk :)

Did you try both the 32 and 64 bit versions? And does it give any error messages or does it just close the application?

(Edited 1 time)

Sorry to hear that! What system are you running it on? (If it's the Android version try the LOFI version instead)