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A member registered Jul 28, 2014 · View creator page →

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Wow, that emoji got huge for some reason...

Very cool experience. Made me really uncomfortable at first for some reason, so if that's the intention, well done! ;)

I really dig the way it opens up and shows you a bigger and bigger weird world as you progress. Gives a really good feeling of more understanding and control over the situation even though it's so abstract.

I did have some issues reading the text, it was often very hard to find the right angle for the blur to sharpen without the text clipping through something. Not sure if the effect is dependant on screen resolution or aspect ratio, when I compare with the screenshots here my play-through seemed much more blurry 🤔

Very nice. Thanks for sharing! :)

Nice <3

I'll add that comment as a journal entry in the game I think.

And composer Andreas has already insisted the game needs some sky/star watchers on the rooftops. I hope to add more little lookout points as the city grows :)

Hey! Not sure if you still have this issue, I found this thread by looking for a solution myself.

I fixed the "mixed active content" error by switching to UnityWebRequest instead off the WWW class I was using. Seems the WWW thing defaulted to http regardless of what you wrote in the URL. At the same time I forced my server to only accept https, I did these at the same time so I'm not sure if the force https thing is needed. Hope it makes sense :)

(And check out my thing here if you want ;-) )

Thanks for playing! I plan to tighten it up and add some more city to explore during the next month or so.

Wow this is definitely one of the most impressive Bitsy games I've played. Doing some interesting things with the engine and the writing and graphics are really good.

(It did completely bring my browser to its knees, though. Maxing out the CPU so it pretty much locked up Firefox all the while it was playing. I'm guessing some of the mods for Bitsy don't play too well with Firefox. Didn't break anything though and the game itself seemed to play fine :)

This is really good! Very sad and poetic experience. I also seemed to get stuck at the pool stage, though. It didn't seem like a bad place to stop, and just wandering around until giving up felt sort of appropriate I guess.
There was one lounge chair that said 'sit down' when I moved near it, but nothing happened so that made me worry I may have missed something.

Very effective and cool experience. Some very nice details too :)

Pretty and LOUD. Living in the city can be dangerous.

Cheered me up and now I feel like pancakes! But I'll get 'em from someplace less creepy I think...

Very nice! Cool mood, and a curious little story. Fits together really well.

Neat visual style and music :) I managed to drop my gun somehow, but I just ran for it and made it through to the end anyway. The skeletons are oddly cute.

Very cool! The mood, colours and subtle story work really well together. Definitely a high point so far :)

There seems to be some files missing :/ It says there should be a data folder next to the exe file.

I've never been to New York, but there was something familiar about this feeling anyway. Well done :)

I just made a completely new project in Unity 2018.3.6 and imported the plugin and I still get the same error.

I also see this slight smearing across some of the buttons just below the text. Doesn't seem to impact any of the actual doodles I've made so perhaps it's just how it renders UI in the editor:

Oh and if it wasn't clear from my log I'm on Windows 10

I deleted the whole DoodleStudio folder, installed the new version and reimported my whole project twice. I haven't tried testing it in a new empty project, though. Not sure if anything can be left over in assets or library somehow... I can try a completely new project and install later today.

Ha, that does indeed appear to be the problem. If I create a line of folders "Assets\Textures\Drawn\" inside the already existing Assets folder it works. That means I have a duplicate Textures/Drawn folder, but I can live with that for now :)

All I really need is to export my drawing as a png so I can use it for textures. Any suggestions for doing that if this is a tough bug to fix would be welcome too :)

Not sure if it's to do with that extra "Assets" in the path

Just updated and I seem to still have this issue in Unity 2018.3.4 :/

DirectoryNotFoundException: Could not find a part of the path "E:\Unity projects\TheCity\Assets\Assets\Textures\Drawn\Animation_2019-2-14_23-6-31.png".
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
(wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)

I was a bit disappointed the different choices didn't give very different endings. But a very fun and surreal world and story :)

Fun and sweet. I can imagine a longer game with more scenes and the same mechanic :)

The repeating structure and flow of text is interesting. And that effect at the end works really well! It's easy to overdo effects on the text when making IF, but keeping it simple like this makes it much more impactful :)

Very sweet. At first I though the order of scenes didn't matter, but it works in a subtle way.

Neat! Surprisingly entertaining for such a simple premise :)

Thanks for the kind words!

Thanks for the nice words and detailed feedback!

Very nice. Fun to replay :)

It's in Firefox on windows. It works in Chrome.
If I look in the console it says:

All candidate resources failed to load. Media load paused. index.html
HTTP load failed with status 403. Load of media resource failed. index.html
All candidate resources failed to load. Media load paused.

Neat art style!

Very sweet. The rewind mechanic works really well.
You link to some ambient music but I didn't hear any :/

Dizzy cronenbergian stuff. I like it! :)

Cool idea! I get why you would want to flesh it out in a longer game :)

Sorry about that! There are never more than a one or two options so perhaps you haven't missed anything?
I've added the scroll bars anyway until I figure it out :)

Very cool style! The time-skip animation works really well. I was honestly a little confused if the different choices were KrZ 'your choices make reality' style or if there was somehow right and wrong answers. I guess I'll have to try it a few more times :)

Unfortunately you need both Apple hardware and money to put stuff on the App Store, so as long as I'm not selling the game I wont be putting it on there. Sorry :)