Thanks for sharing! And don't worry, you're never too late to the creepy carrot party.
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Very atmospheric little experience. And really unique looking, (though it's a little buggy). Looks like it's made with some sort of photoscan thing?
Could work for a longer experience/game I think :)
Very lovely little experience! I kept wanting to take a screenshot, but still images really don't do it justice :)
Also a little technical tip, you can delete the two .pdb files from the build and it'll be a much smaller download. They're not used for anything, but some earlier version of Unity didn't delete them after building the game for some reason.
Didn't have much time to work on this despite the deadline extension. I have a moving, eating grub, though! Making grub movement work is much harder than I though it'd be, and putting it on a deformable fruit didn't make it much better.
I think I'll stop trying to polish it now, and try to make a little game/experience out of what I have. And add some sounds and stuff.
Finally had some time to work on the game. Managed to make a fruit eating script!
The mesh is deformed, collider and all, with a rather basic script (It doesn't actually take chunks out of the fruit, it just shrinks vertices towards the middle). A simple shader changes the color of the fruit depending on the distance to the center. I need to figure out something a bit more advanced if I want more irregular shaped fruit-planets.
Next up is modeling the grub and adding controls for moving it around the planets.
I'll try to make something based on Galaxy Garden by @heyshilly. I really hope I have the time, I love the idea of this jam :)
Working title is Instar and it'll be about being a hungry grub, jumping from fruity planet to fruity planet to eat 'em all up... maybe turning into a big space beetle/moth or something in the end.
I'm thinking 3D, third person, flying/gliding mechanic when jumping from delicious planet to delicious planet. Still not sure about the actual game parts, I'll probably wing it or just leave it as a "simulator" ;)
Tools and tech
Unity, Blender, Gimp, etc., mainly free/open source tools. Already working on deforming the mesh of basic low-poly objects for when the grub takes bites, next is making a simple shader for the transition between fruit skin and pulp. (At least I hope it'll be simple, not quite sure how that'll work yet!)
I think I'll base the overall look and feel on my old jam game Carrots and Cream since it has a similar theme and I like that flat, low poly, grainy thing it has going on.
A few pictures from a quick google trawl:
And perhaps some Andy Warhol for the colors (honestly just googled "space fruit" and this came up and seemed cool):
Hope to have first update and screenshots in a day or two.
I downloaded it just shortly before I posted this so I'm afraid it's still there :/ It's the Windows version.
It felt like it was the little stalker guy/moster that hit me and pushed me through the wall, looked like I was on a balcony or something, I could move around the outside of the level or walk off the edge onto the plateau. Hope that makes sense!
I really like the mood in this one, really spooky.
I seem to be stuck, though. After the message 'mother is getting angry now' I seem to get pushed out of bounds, like I'm standing on a big flat plane and I can see some walls and a door above me that I can't reach. It's happened twice in a row.
Neat little experience. The style reminds me a bit of the game Eidolon.
I missed being able to view and manipulate the items you pick up, especially since the game emphasizes phenomenology and experiencing the items. Just having to click to pick them up and turning them around (even if they look mostly alike) would be cool :)
Bought this ages ago but forgot to finish it. I finally did and it was awesome :)
The 'gamey' parts weren't very interesting to me, but I really like the style and mood. Especially the intro sequence and the end are beautiful. The way the story is told through letters only after you've done something worked surprisingly well.