I think this is the strangest reaction to my game yet. Well done!
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This seems really cool!
I got stuck after talking to the tv-watchers in the woods, though. The character was just walking in place and no input responding, not even the menu or anything. Lost about an hours progress would have loved some autosaving :/
You mean with a touchscreen on a computer? Or on Android?
It should work with just tapping and dragging your finger around, but I don't think I've tested it on a PC touch screen. I'll give it a try when I get the chance.
It's strange that neither the download or the browser version works for you. Do you see the menu? The game does start with a blank screen and just audio for a few seconds so maybe you just need to wait a bit?
But the crash shouldn't happen. I'd like to know what OS and browser you're using if you don't mind and I'll look into it. :)
Very cool experience. Made me really uncomfortable at first for some reason, so if that's the intention, well done! ;)
I really dig the way it opens up and shows you a bigger and bigger weird world as you progress. Gives a really good feeling of more understanding and control over the situation even though it's so abstract.
I did have some issues reading the text, it was often very hard to find the right angle for the blur to sharpen without the text clipping through something. Not sure if the effect is dependant on screen resolution or aspect ratio, when I compare with the screenshots here my play-through seemed much more blurry
I'll add that comment as a journal entry in the game I think.
And composer Andreas has already insisted the game needs some sky/star watchers on the rooftops. I hope to add more little lookout points as the city grows :)
Hey! Not sure if you still have this issue, I found this thread by looking for a solution myself.
I fixed the "mixed active content" error by switching to UnityWebRequest instead off the WWW class I was using. Seems the WWW thing defaulted to http regardless of what you wrote in the URL. At the same time I forced my server to only accept https, I did these at the same time so I'm not sure if the force https thing is needed. Hope it makes sense :)
(And check out my thing here if you want ;-) https://aergia.itch.io/the-city-haze )
Wow this is definitely one of the most impressive Bitsy games I've played. Doing some interesting things with the engine and the writing and graphics are really good.
(It did completely bring my browser to its knees, though. Maxing out the CPU so it pretty much locked up Firefox all the while it was playing. I'm guessing some of the mods for Bitsy don't play too well with Firefox. Didn't break anything though and the game itself seemed to play fine :)
This is really good! Very sad and poetic experience. I also seemed to get stuck at the pool stage, though. It didn't seem like a bad place to stop, and just wandering around until giving up felt sort of appropriate I guess.
There was one lounge chair that said 'sit down' when I moved near it, but nothing happened so that made me worry I may have missed something.
I just made a completely new project in Unity 2018.3.6 and imported the plugin and I still get the same error.
I also see this slight smearing across some of the buttons just below the text. Doesn't seem to impact any of the actual doodles I've made so perhaps it's just how it renders UI in the editor:
I deleted the whole DoodleStudio folder, installed the new version and reimported my whole project twice. I haven't tried testing it in a new empty project, though. Not sure if anything can be left over in assets or library somehow... I can try a completely new project and install later today.