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Aergia

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A member registered 3 years ago · View creator page β†’

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Awesome mood and style! Looking forward to more :)

I dig the style! But I don't think I get it... :)

This is awesome :) Love the ending.

Breaks my heart when he stares at the camera. Blaming me.

Great!

Very cool! And difficult!

Didn't really 'get it', but I dig the style :)

Posted in Pixoji comments

This is really cool! It's a very successful blend of mechanics from different games. I'm hooked :)

Didn't have much time to work on this despite the deadline extension. I have a moving, eating grub, though! Making grub movement work is much harder than I though it'd be, and putting it on a deformable fruit didn't make it much better.

I think I'll stop trying to polish it now, and try to make a little game/experience out of what I have. And add some sounds and stuff.

Oh, also keeping the project updated on my github page.

Finally had some time to work on the game. Managed to make a fruit eating script!

The mesh is deformed, collider and all, with a rather basic script (It doesn't actually take chunks out of the fruit, it just shrinks vertices towards the middle). A simple shader changes the color of the fruit depending on the distance to the center. I need to figure out something a bit more advanced if I want more irregular shaped fruit-planets.

Next up is modeling the grub and adding controls for moving it around the planets.

Youtube has awesome references for everything it seems. Not sure if I'll implement the back rolling though!


Thanks for sharing! Glad you solved it  :)

Created a new topic Instar (#13 Galaxy Garden)

I'll try to make something based on Galaxy Garden by @heyshilly. I really hope I have the time, I love the idea of this jam :)



Game

Working title is Instar and it'll be about being a hungry grub, jumping from fruity planet to fruity planet to eat 'em all up... maybe turning into a big space beetle/moth or something in the end.

I'm thinking 3D, third person, flying/gliding mechanic when jumping from delicious planet to delicious planet. Still not sure about the actual game parts, I'll probably wing it or just leave it as a "simulator" ;)

Tools and tech

Unity, Blender, Gimp, etc., mainly free/open source tools. Already working on deforming the mesh of basic low-poly objects for when the grub takes bites, next is making a simple shader for the transition between fruit skin and pulp. (At least I hope it'll be simple, not quite sure how that'll work yet!)

Inspiration

I think I'll base the overall look and feel on my old jam game Carrots and Cream since it has a similar theme and I like that flat, low poly, grainy thing it has going on.

A few pictures from a quick google trawl:

And perhaps some Andy Warhol for the colors (honestly just googled "space fruit" and this came up and seemed cool):


Hope to have first update and screenshots in a day or two.


Cool mood and surprisingly good controls! Would definitely play more like this :D

I downloaded it just shortly before I posted this so I'm afraid it's still there :/ It's the Windows version.

It felt like it was the little stalker guy/moster that hit me and pushed me through the wall, looked like I was on a balcony or something, I could move around the outside of the level or walk off the edge onto the plateau. Hope that makes sense!

I really like the mood in this one, really spooky.

I seem to be stuck, though. After the message 'mother is getting angry now' I seem to get pushed out of bounds, like I'm standing on a big flat plane and I can see some walls and a door above me that I can't reach. It's happened twice in a row.

Posted in Trace comments

Neat little experience. The style reminds me a bit of the game Eidolon.

I missed being able to view and manipulate the items you pick up, especially since the game emphasizes phenomenology and experiencing the items. Just having to click to pick them up and turning them around (even if they look mostly alike) would be cool :)

Posted in NORTH comments

Bought this ages ago but forgot to finish it. I finally did and it was awesome :)

The 'gamey' parts weren't very interesting to me, but I really like the style and mood. Especially the intro sequence and the end are beautiful. The way the story is told through letters only after you've done something worked surprisingly well.

Hmm. You bring up some good points.

Thanks for the video and the nice words.

I dig your style.

Fun idea and I like the design and feel of the guns. Ditto on the mobile version :)

Very nice minimalist, moody little experience! The music changing with the view is really cool, and I liked the ending :)

Nice mood and music :)

Very nice! This puzzle mechanic could definitely be expanded upon :)

Very cool style and music. It was a bit too hard for me, but I dig the mood in the strange rusty world.

Very nice! 

At first I thought it was a shame that I couldn't jump off the boat and explore the islands on foot, but it made sense after a while, and I like how there's a little more to the game than appears at first glance :)

Really cool style! I love the atmosphere and the audio is amazing. I would really have liked some subtitles, though. The voice over seems really central to the experience and I feel like I missed a lot since I couldn't make out half of what was said :/

This is really well done! A definite AitD flashback :) Crazy story and the animations are hilarious.

Easy to understand, simple to play and a nice little challenge. Well done :)

Super simple, but I kinda like it. Even if I'm too impatient to get a high score.

This worked really well. Wasn't too hard to figure out and managed to make sense and be a little challenging even with just one input button.

Cool idea and really challenging! I only got a few levels, will try again later.

I agree that the idea with different manuals for different difficulties worked really well.

This is really hard! But easy to understand and control. And challenging! I think my record was two disarmed bombs :D

I wanted to give this a try, but I really suck at Morse code. I tried writing it down, but it was too fast for me. :/

So I didn't think it was fair to give you a rating.

This seems really cool! I liked the part of story I could get to, but at some point the messages were not long enough, I would expect each block to be exactly 15 'beeps' either short or long, but some of them were only 12 or 13.

I had to guess which passage I was meant to go to, which meant reading parts of them to figure out if they made sense :/ Great idea though, and good use of the manual together with the game.

Hehe, all these games are so hard! This was really well made. Easy to get what was going on, but I had a hard time figuring out a strategy that didn't either get me killed or lost once I found another sub. It's entirely possible I just suck at it, though :)

Very cool! Took me a while to get what was going on, but once it clicked I managed a handful of levels. The last few ones were too hard for me, though. But I may return to it later!

Seems like a good idea, but I was a little unsure of how well I was doing, how do I tell the difference between succeeding and failing for instance? Doesn't the screen just turn black either way?