This is really well done! A definite AitD flashback :) Crazy story and the animations are hilarious.
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This seems really cool! I liked the part of story I could get to, but at some point the messages were not long enough, I would expect each block to be exactly 15 'beeps' either short or long, but some of them were only 12 or 13.
I had to guess which passage I was meant to go to, which meant reading parts of them to figure out if they made sense :/ Great idea though, and good use of the manual together with the game.
Hehe, all these games are so hard! This was really well made. Easy to get what was going on, but I had a hard time figuring out a strategy that didn't either get me killed or lost once I found another sub. It's entirely possible I just suck at it, though :)
Seems like a good idea, but I was a little unsure of how well I was doing, how do I tell the difference between succeeding and failing for instance? Doesn't the screen just turn black either way?
Great idea! I'm not sure I understood how it worked, though. I left the app open for about 10 minutes and it only got 'strong red' a few times and still seemed to run forever :/ I figured the strong red color meant I made too much noise, but the time doesn't add up...
I really like the art style and mood in this game :) And I think I could relate to a lot of the commentary (if that's what it is). I got stuck though, and somehow got in a loop where going through an exit would teleport me back to the previous room after a moment.
Cool idea with rewards! Instead of people mailing in you can add exclusive content under game settings that will only show to people donating above a certain amount.
Go to Edit -> More -> Exclusive content :)
I gave up trying to finish the story and rushed to get something up that worked last night. You can try my first attempt at a pixel platformer here. You can walk and jump, press down to look up at the sky and have some weird fragments of conversations.
I think I have all the graphics and code I want, I just need to add the rest of the story and a few level elements, so I hope to do that during the week :)
The Godot engine is really cool once you get the hang of the basics so I'll definitely try to use it again in the future.
It was fun to try something completely different!
I'm still struggling with Godot, but with a lot of googling and a little code cut and paste (shh), I have something that almost works :)
That's supposed to be me leaving my apartment. I'm not really happy with the colours, but I think I have too much to do to really worry about details.
I've never made a platformer, never used pixel art, and never used a personal story as inspiration. Instead of Unity I'm trying out Godot. So I'm trying to make a pixel art platformer game about the time I walked down to the harbour to watch a meteor shower in the middle of the night (about a month ago), and the strangers I met there.
It's 2 am, I'm trying to learn a new engine and scripting language, I'm running out of beer and I have no idea what I'm doing...
Hope to see more and show more tomorrow! :)
If I have the time to participate I'll try to make something with the Godot engine. I think it's time I try something other than Unity and this seems weird and cool, and open source too :)
And found a bunch of tutorials I hope will be helpful here:
I've really enjoyed this game so far! But I seem to be stuck because of a bug (I assume) :/
I'm at the top of the ziggurat and the arrow seems to be pointing down in the ground. I realize this is the sort of thing to expect on an 'anti-adventure' but I hope you can help!
And I agree, I've often thought the classic dungeon crawler movement should be used more on mobile platforms. Not planning on it for this game, though. The graphics here are too much for mobile devices I'm sure.