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Aergia

102
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A member registered Jul 28, 2014 · View creator page β†’

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So many cool details and variations. A strange mix of calm and spookyness, a great little late-night discovery :)

Such a moving story! :')

Awesome :)

Very nice! I like the mechanic of losing light if you continue conversations :) And the rare shifts in perspective (zoom) gave a dramatic effect to the flat graphics style.

Posted in Comfy comments

Yay!
Zzzzzzzz

Very nice! Lots of atmosphere and the animations are really good :)

I dig it :) 

I was just playing Elasto Mania recently and was wondering where that type of game went. This could be one answer! And the name is awesome.


It was perhaps just a little bit too hard. But maybe if it just took longer for the difficulty to go up I wouldn't get so frustrated ;)

Really cool! :)

I dig your style.

Ah that's too bad. I have no way to test a Chromebook :/ Do you know if you've played other Unity Web games on it?

Thanks for sharing! And don't worry, you're never too late to the creepy carrot party.

That's no good! Mind telling me what browser and operating system you're on? And you have sound in other html5 games? :)

Oh no, did you mean the browser version?

I'd like to know which browser/operating system you're on, if you don't mind :)

Really nice! Would be cool to have the stories read to you while you explored the place, but I know that's not a small task :)

This was really challenging! Felt like each level taught me something new about the mechanics. Well done :)

Very atmospheric little experience. And really unique looking, (though it's a little buggy). Looks like it's made with some sort of photoscan thing?

Could work for a longer experience/game I think :)

This is very, very silly. Please make more.

Very inventive! 
Awesome mood and animations :)

Yep.

Sweet :)

Really good! Very inventive

Very cool! Lots of neat little details, like the fading colors and shifting perspective from the balcony :)

Very lovely little experience! I kept wanting to take a screenshot, but still images really don't do it justice :)

Also a little technical tip, you can delete the two .pdb files from the build and it'll be a much smaller download. They're not used for anything, but some earlier version of Unity didn't delete them after building the game for some reason.

Cute and rather sad. In a good way I suppose :)

Awesome mood and style! Looking forward to more :)

I dig the style! But I don't think I get it... :)

This is awesome :) Love the ending.

Breaks my heart when he stares at the camera. Blaming me.

Great!

Very cool! And difficult!

Didn't really 'get it', but I dig the style :)

Posted in Pixoji comments

This is really cool! It's a very successful blend of mechanics from different games. I'm hooked :)

Didn't have much time to work on this despite the deadline extension. I have a moving, eating grub, though! Making grub movement work is much harder than I though it'd be, and putting it on a deformable fruit didn't make it much better.

I think I'll stop trying to polish it now, and try to make a little game/experience out of what I have. And add some sounds and stuff.

Oh, also keeping the project updated on my github page.

Finally had some time to work on the game. Managed to make a fruit eating script!

The mesh is deformed, collider and all, with a rather basic script (It doesn't actually take chunks out of the fruit, it just shrinks vertices towards the middle). A simple shader changes the color of the fruit depending on the distance to the center. I need to figure out something a bit more advanced if I want more irregular shaped fruit-planets.

Next up is modeling the grub and adding controls for moving it around the planets.

Youtube has awesome references for everything it seems. Not sure if I'll implement the back rolling though!


Thanks for sharing! Glad you solved it  :)

Created a new topic Instar (#13 Galaxy Garden)

I'll try to make something based on Galaxy Garden by @heyshilly. I really hope I have the time, I love the idea of this jam :)



Game

Working title is Instar and it'll be about being a hungry grub, jumping from fruity planet to fruity planet to eat 'em all up... maybe turning into a big space beetle/moth or something in the end.

I'm thinking 3D, third person, flying/gliding mechanic when jumping from delicious planet to delicious planet. Still not sure about the actual game parts, I'll probably wing it or just leave it as a "simulator" ;)

Tools and tech

Unity, Blender, Gimp, etc., mainly free/open source tools. Already working on deforming the mesh of basic low-poly objects for when the grub takes bites, next is making a simple shader for the transition between fruit skin and pulp. (At least I hope it'll be simple, not quite sure how that'll work yet!)

Inspiration

I think I'll base the overall look and feel on my old jam game Carrots and Cream since it has a similar theme and I like that flat, low poly, grainy thing it has going on.

A few pictures from a quick google trawl:

And perhaps some Andy Warhol for the colors (honestly just googled "space fruit" and this came up and seemed cool):


Hope to have first update and screenshots in a day or two.


Cool mood and surprisingly good controls! Would definitely play more like this :D