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A jam submission

Atomic CyclesView game page

Create your own atom. Cycle its electrons!
Submitted by 2beloved — 2 days, 5 hours before the deadline
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Atomic Cycles's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#353.1053.105
Execution#363.1053.105
Overall#452.7302.730
Graphics#492.8162.816
Audio#551.8951.895

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

I stuck around for a bit to see if I could put enough energy into the thing to fission it into a couple potassiums or generate some alpha particles or something. Bit disappointing, but it did go brr a bit.

Just echoing that I also found the "cycles" stat a bit confusing at the start. Calling it "delay" or something might help, although I think that fundamentally, having two different stats controlling "time it takes for a cycle" isn't ideal. I wonder about making one of them "energy" or something and having the electrons follow a sinusoidal path with the magnitude relative to the energy. Maybe throw some bloom in there. I dunno.

Okay, so I went back to play around a bit, and part of my problem is that I didn't even realize that you could make the electrons cycle by clicking them. On my first playthrough, I did see "Cycles: s" and try pressing the s key, and clicking around the canvas, but I never deliberately tried clicking an electron. I must have just gotten lucky!

Is the game intended to be open source? After a bit of a google adventure from the credits screen, I see a public repo, but there's no source link in the submission anywhere. BTW, the URL in the credits screen just leads me to a redirect loop.

Developer

Thanks for your feedback. Yes it's definitly confusing and I plan to change it after voting has closed :). Some in game instructions would be good as well so players know you can manually cycle the electrons. I love the idea of adding so much energy it started emitting radiation!
I've added a link to the games source code now, glad you were able to find it.
Oh and my portfolio is broken. Another thing to fix. Thanks for pointing that out.

Developer

I've fixed my portfolio now :)

Submitted(+1)

Ooh, this scratches those good clicker itches. Neat that its science-based, would be cool to display the "current element" somewhere with some facts. You could definitely use the power of addictive gameplay to teach some kids the periodic table with this. :)

Submitted(+1)

Really simple but fun idea. I really like it

Submitted

I think that's the cycle stat that makes it so an orbital is all out of sync, and that triggers me !

Other than that, good idea, need to change that button sound though =)

Developer

Yes if you buy an electron mid cycle it all gets out of sync. An annoying bug for sure. Messes up the symmetry I wanted.

Submitted

Clever idea! I imagine a cool educational game could be made like this :) I’m a bit confused as to why I wasn’t able to buy more rings after I reached iron. Maybe I needed to buy more upgrades? In any case, the playtime I had was very satisfying!

Developer(+1)

Another bug sorry. Sometimes the buy ring button is removed at 4 rings instead of 5. Glad you enjoyed it anyway.

Yea I like the educational aspect. It would be cool to expand to creating simple compounds like h20.

Submitted

That’s a neat idea :D

Submitted(+2)

Reached Selenium !