Cool concept. I like the “gameboy” visual :). Good job for your second jam
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Murder the Murder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #135 | 2.214 | 3.500 |
Visuals | #156 | 2.055 | 3.250 |
Overall | #160 | 2.055 | 3.250 |
Gameplay | #177 | 1.581 | 2.500 |
Audio | #204 | 0.791 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Cool visuals! But I'm not sure what I'm supposed to do...Do I just wander around searching for a suspicious character? I walked for quite a bit but everyone just looked / acted the same. Also, for your next game I recommend disabling the debug logging, it makes the game look more professional and increases performance. You can do that in the export window ( there's a "export with debug" box ).
Oh...
Is there also a debug Window?
I thought there was a debug window because I'm the developer and because I have Godot and on an Apple device it worked fine.
Hey, but thanks for your comment because I still have so much to learn(and this is my second game)!
p.s. If you wait enough, there should be a few dead innocents somewhere and the murders looks and act the same, but if a innocent gets enough close to them, they will chase them and kill them.
I killed an innocent person and was put into prison for the rest of my life lol.
It's cool! I like the idea of finding the right one to attack and also the art style! Well done!
But you should normalize the movement vectors for the guys so that they are not faster when moving diagonally ;) (in godot you can just use .normalized() on your vector). And also implement diagonal movement for the player! :D
But I don't want to sound negative, I really like the game and it is very cool for 72 hours of work!
This game has a nice concept! I like the pixel art and fit to the theme!
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