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A member registered Aug 27, 2018 · View creator page →

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Hooo, thanks for playing our games and yes, due to the time of the game jam, we didn’t catch all the end cases 😁.

Thanks for your feedback.

Yes, we planned to make a tutorial, we designed it but we don’t have enought time to integrate it in the game. We hope to add it in future version.

For the music, thanks for your return, I will patch it.

Thanks you for your feedback.

We hope continue our game in the future, so maybe you will have more levels soon ;)

Thanks for your feedback.

Yes, we imagine a tutorial (with a bit of lore :)) and more interactions and more objects (not just snowman in side and ball in other side) but we don’t have enought time to add all we want.

We hope add all our ideas in a future version.

Thank you very much for your feedback.

Thank you for your feedback ;). We hope to create more levels in the future.

Thank you for your feedback :)

Thanks you so much for your feedback.

Yes, we have designed a tutorial but we didn’t have enought time to develop it in game ’-_-.

We hope to add it in future version ;).

Merci beaucoup pour le retour.

On a imaginé un tutoriel pour expliqué les contrôles en jeu mais le temps nous a manqué :/.

Merci beaucoup pour ce retour

Thanks for your feedback.

Yes, we didn’t have enought time to add sound effects but we hope to add them in future version ;).

Thank you so much for your feedback.

Yes, we are also a bit frustrated that we did not implement all the mechanics we wanted (with more “interactions” between the two sides. We hope to add them soon.

Thank you again for your message

Thank you so much for your feddback.

We have some ideas to add mechanics of communication between the two sides, like ground pound on somme platforms ( you can see that we implement the movement by moving the joystick downwards during a jump).

Thank you again for you message.

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Thanks for your feedback.

Yes, we wanted to make a scripted tutorial but we didn’t have enought time unfortunately.

Maybe in a future version ;)

Merci beaucoup pour ton retour. Pour l’idée d’avoir une vision sur la vie des ennemis, je note. L’idée nous a tellement fait kiffé que je pense continuer le jeu à l’avenir alors toute remarque est bonne à prendre ;)

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Yes, I don’t uderstand, the camera is more sensitive than during the dev. Sorry about that.

Very thank you for your feedback.

For the pedestrian zone, yes I think it’s not really obvious for the player maybe a visual feedback would have been better to indicate the “protection”.

About the music, yes, in the game it’s not the desired result. At the beginning we wanted that the music during the “mad mode” to be pseudo-randomly generated (with the same main theme of the “normal mode” but with drum or cymbal played randomly).

For the visual “mad mode”, we basically wanted more different expression (like the eye that would randomly grow big) but we don’t have enought time.

I’m sorry if I seem to justify myself, I just want to show you what we wanted at the beginning of the idea.

And very thank you for your feedback, we will normally participate in Brackeys’ game Jam and we certaintly update in-stab-ility (thank to appreciate the pun-nail ;)), so stay tuned.

For your YT review of the GMTK game jam, yes, absolutely, you can feature our game in your video. We will watch it.

Great idea but a little hard. I think the first try you have to die and after you have to memories where is the baginning of the fire.

But very great idea.

Very good and original idea and yes, a chat is often out of control

Very cool gameplays, design and sound. One thing : too short, I want more level :). If you continue the game I would be among those interested.

Very cool and fun game. As you put the sequence before the level, it can be cool if there is a difficult mode without indication in game. But great job, very fun game.

Very cool platform game. Just I think the player is to close to the rock and after a lot of retry it can be frustrating to die directly.

But very cool game for a first Jam :)

The game is very beautiful, I really love the 2D art. However I didn’t hit any ennemies. The music is also very cool.

we thought it was a little weird that no one would react to the first two murders but with the approaching deadlines we said to ourselves : “ok, it’s a video game, it’s normal :D”.

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Yes, we redesign flowey faces for the rage meter (you see the reference :)).

At the beginning we want that dogs “attack” when player are in distance (like For people asking for you to fill out forms) but we don’t have enought time. We also wanted policeman that give a ticket if player don’t cross over the pedestrian crossing).

Besides, did you see that if you cross over the pedestrian crossing, cars don’t honk (and don’t increase the rage meter ^^)?

Thanks for your feedback.

Yes, at the beginning of the Jam, we thought of several possibilities for the lore of our player (like post-traumatic syndrome, former serial killer, …) but with the time we wasted a lot of time and couldn’t decide. That’s why there is so little lore.

But really thank you for your feedback.

Thanks for your feedback and for your ideas. We try to add some juice with the music but yes, with camera shake and visual effects it can be great.

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Really thank you for your feedback. I am very happy to see that you like our game.

For people asking for you to fill out forms we use a reverse voice recording.

This game is really cool. I love your graphics and the audio (music and sound design).

Cool concept. I like the “gameboy” visual :). Good job for your second jam

Love this game. I love platformers and your slime is very cute. I think the system of “Trust” “Don’t trust” to select a path is very smart.

Very good game. “Alt” is a strange choice for fire but the game is very nice.

Thanks for your return. Music was made with a TE PO-20 by Pikevchu (it was his first jam with this instrument) and we are very happy with the result.

Thanks for your returns and suggestions. Yes we will make a web browser game for our next jam, we see the correlation between the number of rating and if the game is playable on browser or not :).

I will prepare a testing session for this evening so I add your game in list.

What a wonderful message ! Thanks a lot for your return and I am very happy that you enjoy your run of our game.

Yes, we really want to continue the game after the jam. To fix some bug and actual functionality (like tutorial :)) in first time but we are thinking about a lot of new mechanics for a full game.

Hope to see you in futurs versions of Don’t trust the devs ;).

Thanks for your return and hope you enjoy it.

Thanks for your return. We have a lot of ideas about the text file mechanic (others kind of block, files, cheating, …). For the text, yes, I think we will rebuild the tutorial with the possibility to skip the dialogs (like 2D RPG). Hope you enjoy the end ;).

Yes, we had some … complications … with the dialogues. We will modify it and offer the possible to move to next message in futur (after the jam). Thanks for yours returns.