Nice entry, I felt that this game was a little ambitious for a game jam. The core mechanics were not polished enough toi have a smooth gameplay. I liked the AI of the trickOrTreaters, they were good and fun to catch.
Thanks for playing our game! I will put on my jean shorts and straw hat and change my name to bug catcher Bobby, you'll find me in the Viridian Forest attempting to catch bugs.
Jokes aside, I agree that the AI is the most polished part (even though they still jump on your head, thought I fixed that!) My lesson learned is to polish the core mechanics first, even if other things may be more fun to make.
I agree with @Duy's comment, the AI for the follower is pretty good! I also loved the idea of manipulating earth/tiles..
and now .. some minor criticisms...
The camera movement can make the controls a bit hard, though I don't know if the way I played is the intended way, but I was able to "fly" by grabbing a piece of land and push myself from below ..
When the children is following, it seems to like to stand on top of the player, making it impossible to jump..
If you can believe that you can fly you will touch the sky...
Jokes aside, we did an early build where you couldn't fly around, but then I thought that it was actually pretty fun to fly around. Also playtesters found it really fun too, got a kick out of finding shortcuts in the levels. Noted on the camera movement though! Will fiddle around with some variables to make it not too jarring.
And darn! I thought I fixed the children jumping on the player's head, bug catching continues!
Comments
Nice entry, I felt that this game was a little ambitious for a game jam. The core mechanics were not polished enough toi have a smooth gameplay. I liked the AI of the trickOrTreaters, they were good and fun to catch.
Thanks for playing our game! I will put on my jean shorts and straw hat and change my name to bug catcher Bobby, you'll find me in the Viridian Forest attempting to catch bugs.
Jokes aside, I agree that the AI is the most polished part (even though they still jump on your head, thought I fixed that!) My lesson learned is to polish the core mechanics first, even if other things may be more fun to make.
I'll be sure to check out your game soon!
I agree with @Duy's comment, the AI for the follower is pretty good! I also loved the idea of manipulating earth/tiles..
and now .. some minor criticisms...
The camera movement can make the controls a bit hard, though I don't know if the way I played is the intended way, but I was able to "fly" by grabbing a piece of land and push myself from below ..
When the children is following, it seems to like to stand on top of the player, making it impossible to jump..
other than that I enjoyed playing it :)
If you can believe that you can fly you will touch the sky...
Jokes aside, we did an early build where you couldn't fly around, but then I thought that it was actually pretty fun to fly around. Also playtesters found it really fun too, got a kick out of finding shortcuts in the levels. Noted on the camera movement though! Will fiddle around with some variables to make it not too jarring.
And darn! I thought I fixed the children jumping on the player's head, bug catching continues!
Glad you had fun with our game!
The AI is mad !!! In our first drafts we wanted to have a similar AI for potential followers, but we gave up quickly x). Well done !
Thanks for the compliment! If you want to know how we did it, send me a message, I'd love to share the code! I'll take a look at your game soon.