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A jam submission

Slime the World!View game page

My entry for the 2018 Autumn Lisp Game Jam; a game about covering everything in slime.
Submitted by Jakob — 2 days, 4 hours before the deadline
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Slime the World!'s page


CriteriaRankScore*Raw Score
Entertainment - How enjoyable/replayable is it?#23.6253.625
Creativity - How original is the idea?#24.0004.000
Presentation - How does it look/feel?#43.8753.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Hi! Just so you know, game seems stuck in a loop for me -- large window blinks and disappears, then replaced with smaller window with the maze pictured on your big screen shot. No menu though and slime creature just jumps around and around in the lower left hand corner by himself. Doesn't seem to accept my key presses.

Windows 7, LOVE2D 11.1 64bit.


Thanks for the bug report, I appreciate it. Sadly, I don't have Windows and therefore won't be able to reproduce it. The jumping around is the really short "demo" I put together for the main menu, so it shouldn't be responding to key presses. You might be able to click where the play button should be? I'm sorry that this makes the game essentially unplayable :<

I have had text/font problems with another LOVE-based entry, so that seems to be the common factor. I don't know why it is having the problem -- my LOVE projects work OK... Maybe something about my machine. Will try on another one if I get a chance. Thanks for suggesting the workaround!


Wow, this one is great. Respect for love2d.

 The chiptune music goes so well with the game. Just chillin at the bottom of a hole listening to it.

Down at the bottom of a hole
No way out! NOOOOOOo


Thanks for the feedback! Heh, yeah, that is a tricky spot. Did you figure out that you can spit upwards if you hold the up key? You'd need to hop off the wall to get high enough to do that though


Thanks!! All and all the levels are creative and well balanced. There is defiantly some good progression.

The last level felt long, but when I saw the game over screen I was left wishing it was even longer!

The only thing the game feels like its missing is some listing of the commands. But those could probably also just be put on the game submission page itself. They may already be there and I may have missed them!

Submitted (1 edit) (+1)

Looks promising. If you want to make executables for various platforms instead of just source tarballs, feel free to crib from my Makefile; it can do Windows exes, Mac apps, and GNU/Linux AppImage builds from love2d games.

Thanks! Are you using the newer rewrite of love-release in Lua? I downloaded the love-release script that was linked in the Makefile, but couldn't get it to work

I'm generating the love file and appimage myself and using the old shell script version of love-release to handle the mac and windows builds.