You have my admiration for creating a RTS for a jam! :) Obviously there are some things to improve, but it's a very well done job for a week, congratulations!
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Vanquish All Invaders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #24 | 3.009 | 3.250 |
Fun | #26 | 2.700 | 2.917 |
Overall | #29 | 2.777 | 3.000 |
Originality | #33 | 2.623 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It's good to see an RTS game in this jam! I really like the presentation even if it's not that original. As someone mentioned, it feels a bit slow and the selected units are not clearly recognizable. I think with a little polishing it can be a really cute game!
Finally a RTS game in this jam! I'm not sure why the unit will not move there even though I have left-clicked and right-clicked to do so. Seems like you can't lose the game and I find it very funny when the opponent's melee units attacking my melee units but they be like stuck and keep being attacked forever until they are all dead.
Ayyy we're the two members of the "submitted at the literal last minute" club ๐ A couple of usability tweaks would make this game feel far better:
- Everything feels so slow: characters running, moving the map, it's all pretty sluggish.
- If you click on a button to spawn someone and then click a different button, it spawns the character at that point underneath the UI. I was confused as to where my units were spawning until I moved the camera to see.
- I can't tell who I currently have selected. An icon above their head, for example, would help that a lot.
Cute little RTS game ๐
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