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Pretty much just going to agree with everything the previous people said, I like the art, animation, and love the music in the second level. I think some hitstop and a bassier hit sound effect could go a HUGE way to make hitting stuff feel more satisfying. Also, in this area, (http://imgur.com/PWIR5SK) It was hard to see the skeleton. The tree and the skelly have the same color, kind of making him blend in.
The aesthetic of this game is spot on. I can't tell if the breakbeat-ey remix of A few of my Favorite Things is placeholder or not, but the music in the title screen and the other levels sounds a lot better, giving an Journey to Silius or Snake's Revenge type vibe. The gameplay, however, is pretty lacking. I expected this to be some sort of skeleton themed Power Blade, but I got a 2d platformer with somewhat lackluster platforming staring Crash Man. The roll mechanic is a bit unwieldy, and it would greatly benefit form air canceling and/or increased momentum on a jump out of a roll. The level design isn't particularly intuitive either, since it's got neither the design nuance or in-your-face design of the games the look is chasing after.
This could be good after some polish, but as it is now It's a pretty face with little going on under the hood.
Holy fuck this is awesome. The art and animation is spot on.
Only complaint is the gameplay feels a bit lacking, I think if you make the boomerang give more impact that would help a lot. Also level design could have some more fine tuning.
Keep up the awesome work.