I played a day and served some coffee to a bunch of guests, like they poured in right at the start. It was fun though and makes sense with a good amount of steps to make the coffee. I didn't get how to pour the coffee at first but it took only a sec to figure out that you can split it or pour it all in 1 cup which is cool. The milk mechanic also worked great. Serving coffee worked good, but the cleaning wasn't clear at first, clicking wildly got me to cleaning tables but maybe a rag item would help. The sink kind of made sense but it wasn't shown anywhere so it took me a second as well. There is a bug with the black serving trays where if there's a dirty mug on it and you place a clean mug it can overlap the dirty mug. Overall great prototype and I think you should go on with art and making it look good!
It's clearly a very early prototype so I won't go on about obvious things like you fall through the floor when spawning and that's no good.
However here are a list of things I think would make for much more natural controls and an overall better UX:
-The "open" sign should be highlighted as other interactable things are when I'm looking at it.
-If I can pick up things with right click, I instinctively want to put them down with either left or right click, G is clunky.
-Player control is super slippery and feels terrible. I know it's just a prototype but please give the character better movement
-Make sure that you place the items the character carries in their hand on a separate camera so you can move around carrying them without clipping into things
-I couldn't figure out how to make a cup with two shots of expresso, I didn't try that hard, but I would hope it is a bit more obvious in the future.
Other things I don't wanna mention since most things will naturally improve as you keep devving. I think the concept can be fun but obviously needs a lot of work, so I hope you keep at it!
Downloaded it, still dropped but the floor somehow managed to catch me lol. Cute litle game. I saw your post on /agdg/ earlier telling you need to guide others to play but I found it pretty intuitive. I didn't even reqognize the how to make coffee sign until I had already served a few cups. But the labels saying the "pitcher is empty" and "milk needs to be skimmed" helped a lot though. But I think all those tips are still essential there. The gameplay was pretty simple but this an early demo.
I fell through the world for a second at first launch.
FoV is too low.
Picking something up and not being able to place it back down on the same place is a bit annoying. I guess dropping it is enough, I don't know.
The rest felt pretty intuitive, although I've done all of it in RL too.
Can't oversteam the milk :( Having more ways to fuck up and make a mess would be fun. Like forgetting to clean the steamer for a few days and making costumers sick.
Not having to dump the used grounds feels weird.
Malk doesn't need to be chilled? Is it that almond crap?
Comments
I played a day and served some coffee to a bunch of guests, like they poured in right at the start. It was fun though and makes sense with a good amount of steps to make the coffee. I didn't get how to pour the coffee at first but it took only a sec to figure out that you can split it or pour it all in 1 cup which is cool. The milk mechanic also worked great. Serving coffee worked good, but the cleaning wasn't clear at first, clicking wildly got me to cleaning tables but maybe a rag item would help. The sink kind of made sense but it wasn't shown anywhere so it took me a second as well. There is a bug with the black serving trays where if there's a dirty mug on it and you place a clean mug it can overlap the dirty mug. Overall great prototype and I think you should go on with art and making it look good!
https://www.twitch.tv/videos/2291816761?t=0h21m58s
Tried out all the stuff, seemed to work well. Good job, keep it up!
It's clearly a very early prototype so I won't go on about obvious things like you fall through the floor when spawning and that's no good.
However here are a list of things I think would make for much more natural controls and an overall better UX:
-The "open" sign should be highlighted as other interactable things are when I'm looking at it.
-If I can pick up things with right click, I instinctively want to put them down with either left or right click, G is clunky.
-Player control is super slippery and feels terrible. I know it's just a prototype but please give the character better movement
-Make sure that you place the items the character carries in their hand on a separate camera so you can move around carrying them without clipping into things
-I couldn't figure out how to make a cup with two shots of expresso, I didn't try that hard, but I would hope it is a bit more obvious in the future.
Other things I don't wanna mention since most things will naturally improve as you keep devving. I think the concept can be fun but obviously needs a lot of work, so I hope you keep at it!
I just keep falling through the floor and not being able to play.
Hey I'm not sure why's that, I added a windows build if you still want to check it out
Downloaded it, still dropped but the floor somehow managed to catch me lol. Cute litle game. I saw your post on /agdg/ earlier telling you need to guide others to play but I found it pretty intuitive. I didn't even reqognize the how to make coffee sign until I had already served a few cups. But the labels saying the "pitcher is empty" and "milk needs to be skimmed" helped a lot though. But I think all those tips are still essential there. The gameplay was pretty simple but this an early demo.
Only web version? Alright.
I fell through the world for a second at first launch.
FoV is too low.
Picking something up and not being able to place it back down on the same place is a bit annoying. I guess dropping it is enough, I don't know.
The rest felt pretty intuitive, although I've done all of it in RL too.
Can't oversteam the milk :( Having more ways to fuck up and make a mess would be fun. Like forgetting to clean the steamer for a few days and making costumers sick.
Not having to dump the used grounds feels weird.
Malk doesn't need to be chilled? Is it that almond crap?
Very hectic, even though the pressure is mostly self-imposed. It really feels like I should be getting paid. Fun though.
I had one customer stay past close until they left the next morning at opening, not sure what's up with that.