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Aranclanos

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A member registered Oct 31, 2015 · View creator page →

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I liked the controls from your own plane, but I didn't feel like I had a lot of freedom since I was always escaping from the helicopters that chase you like bees, so I just ended up escaping and turning around to blast a few and then continue escaping, that ended up being my entire playthrough during all stages.

I didn't understand the loot window at first, so a few times I went to the next stage without any upgrades, although I have no idea what they do besides the firing rate one

I blorbed a bit and I found the mechanic a bit clunky, but at the end I was managing to get high speeds with quick disappointing ends with all the walls stopping my momentum, although I managed to fly off out of bounds so theres that

Played the first level and the rest didnt unlock, is it because they're not part of the demo? 

I'm not sure how to give feedback, I believe I'm understanding what the game is trying to do but I still feel like its missing something in the core gameplay, although I'm not sure what, maybe the combat felt a bit bland. For my gameplay I was mostly straffing in a circular motion around the enemies to avoid gettting hit and waiting for them to die

had a rough start and they were beating me 3-0 but I managed to tie them and in the last ten seconds there were many close calls but my girls couldnt score the winning shot, ended up on a tie

Okay so now a bit of feedback, I feel like I'm doing a lot of watching and not playing, having to wait for each animation to play, also I found awkward how the game goes from animation to actual gameplay, I wouldnt know for sure how to move and that seemed important since the characters move quite fast and a fraction of a second can be the difference of two characters entering in their stop range

After playing a full match I have no idea what the stats really do, just some vague idea of what to press based on colors.

It seemed easy to trick the AI to move how I wanted when attacking, I was able to get an easy free pass inside the goalkeep area into a shot, the  other's team movement were predictable

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sure, here: https://discord.com/invite/mrcGgVzcr7

Yeah you can play with friends or alone, at the moment there's only one server that you can access through the start menu with the "join" button

Well, it works, the minigame isnt fun but it doesnt feel like a finished core where you expand from so I dont want to put a heavy opinion about it.

I guess you already noticed that the rotation of the character is off and after moving enough you can get the character model with an offset from the middle point

I'm not entirely sure, maybe it was too slow? too simple? Id use hotline miami as an example that I know, but that game has fast-paced combat which might not be what you're looking for, so I can only suggest to look for similar games and try to review what they're doing different in gameplay. Similar games that didnt release 30 years ago though

Played the full demo, since it was short I'll try to focus only in combat core mechanic.

Overall I think the combat wasn't interesting, even as I lost a couple times, melee for the most part was bad unless I used it in corners so i tried to shoot enemies whenever I could, and the gun mechanic was kinda boring

About resources, having to manage bullets loaded and health was ok, I had to take some decisions based on it, meanwhile sprint was just a bar that I depleted trying to run from place to place as i defeated new enemies.

The boss seemed to bug out being unable to attack me

I'm not sure what can I say that others have said as feedback so I'll just say my experience.

I started the game and after picking up different items I just guessed they were all props and just did combat only, at first I was cheesing with a door getting the enemies stuck and eventually I started doing more proper combat as I felt more comfortable with attack timers and enemy behavior. I'm not a souls player so I'm not sure if I should comment, it felt a bit clunky but maybe that's intended since the enemies are clunky too.

After a bit all enemies were dead but one that didnt have an hp bar who didnt attack me, I thought it was some friendly or bugged npc. Eventually I opened a door that lead to nowhere and fell off the world, by this point I took a guess that the game didnt have much else to offer, I hope this wans't incorrect.

Got a bit stuck at the start until I pressed all keys while standing in front of the door hoping to find the interaction key, which I did, but it also activated the skip mode (actually, spammed the toggle on each frame) Edit: I found that enter also works as an interaction, not only Z

The death game theme is good i got hooked in and wanted to know more, but I got bored out of my mind waiting for the game to start as I went through the prologue, it felt like an eternity as I wasnt sure when I was going to be allowed to play the game.

After that the game opened a bit too much and I found myself in a 5 story building with tons of rooms and no clear indication of what to do, I even found my own character.

Clearing airvents doesnt seem to work, I also gifted two items to one of the characters and it would still refuse to talk to me so I stopped trying that. I liked to put the camera behind the character instead of having it up above, but it would reset every time i changed a scene and I was also able to see characters that seemed to be hidden away on a roof.

The text spam during the influence game is kinda rough with all the influence points and who vs who, if I spam enter to see the table I might just skip it by mistake, the game wasn't interesting either, everyone voted sabotage two days in a row.

I dropped the game after like two hours because I want to try other games, but I still felt like I wasnt able to play the game as it was intended

It's quite rough and buggy, there's lack of feedback on some stuff, like purchasing an upgrade or the attack aura that you spawn with. I didn't find it fun, focus more in the core combat

Hey thanks for the comment, lemon boxes are like muffins, I just checked and they're meant to have a message, I'll fix it soon

camera control is great, at first I thought middle mouse felt off but that went away fast, I think you nailed that

first mission is super rough, you spawn with a lot of varied units with different mechanics, speed, different ammunition types and capacity, scouting, hiding and at the same time you're in a hurry before the defeat screen shows up

I really dig this game but let me learn it a tiny bit slower, dont hand hold me but dont throw me everything at once

small note, Id love for speed to be in better keybinds

notes:
there's a weird bug where when you start a new game you can continue the text until you alttab back

the menus are too white and give me headaches, specially in the tutorial when you're asked to open it several times

when restarting a game the time of the day doesnt reset

there's no savegame after leaving the laundry robot, I had to do the tutorial three times as I lost to a camera (which is fine since its just teaching me how to lose) and another time i fell through the ground

dunno it was a struggle to get to the actual game

Controls are terrible and theres no warning or comment about it being a porn game

It isn't fun yet, I havent found the mechanics appealing, I understand its extremely early but Id suggest on making sure that the core mechanics and gameplay loop are fun, even in this barebone prototype

mid-play my screen got covered with a "logging in" pop up, i logged as a guest and thee game restarted, a bit annoying

im not into simple/phone games so I cant suggest anything related to mechanics, it seemed to work, maybe some hitboxes didnt match the sprites so I had a suitcase a few pixels inside another and it didnt merge

itch is reporting this as a scam idk 2spooky4me

its planned but not possible yet, thanks for the nice comment I'm glad you enjoyed it 

Hey I'm not sure why's that, I added a windows build if you still want to check it out

oh god its so shit