Played it in normal, Ill be a bit harsh on the gameplay loop/fun. I think it was too repetitive, long hallways with the same three enemies on all levels, a big worry that I have is that this game is just another doomlike to the pile without anything interesting to make it stand out.
Fighting the enemies isnt an issue either since all you have to do is keep moving and its really hard for you to get hit
I don't know what makes a doom-like be a fun game nowadays but I encourage you to investigate and try to implement changes into the core gameplay loop before you continue expanding.
Notes:
- The map is a bit confusing to follow and you cant interact with it, my character started to shoot as I clicked on it.
- Weapon animations forbid weapon change which can be pretty annoying, I tried to swap fast inbetween different weapons and it didnt let me.
- There's a lack of shooting feedback, it wasn't really clear at first that shooting the shields wasnt dealing damage, maybe some spark effect or dust dunno.
- I had to skip a level with debug tools because it was telling me to kill a hacker and I had no idea what that meant, I did kill all enemies and left alive the guys without weapons because they seemed like chill dudes who didnt want no trouble.
I got stuck in this level "longer than four hours", the elevator on the left side of the screenshot didnt work and I couldnt find any button to activate it
