The atmosphere is really haunting and the music adds to the eeriness but I really could not figure out where to go, and the controls made it even more difficult to get my bearings.
I definitely like the visual style, you nailed that. It was very non-obvious in the control scheme that rotating the camera with the mouse didn't affect movement direction, but rotating with WASD did. The normal shooter setup is for left/right controls to strafe while camera is entirely mouse driven, so I feel like I was making the main character's head twist around like the exorcist. Being able to attack by just left clicking, without needing to aim first, might also help it feel more fluid.
I don’t think you’re being mean. The game has a lot of faults. The first person control scheme isn’t properly implemented. Someone was supposed to make the music for me but they were rather busy and couldn’t finish the tracks. I’m still unsure whether or not I’ll continue this project or stick with the RPG. Both were rushed and made in a short frame of time because I’ve been busy. Thanks for the constructive feedback and thank you for not shying away from being honest. It’s rare to see in any other place than in the general.
Took some time to figure this out. Here are some tips for other players.
Press P to see the controls, I for inventory, wasd for movement, E to interact. Small head symbol at the beginning triggers initial conversation. You want to equip a weapon and head to the rock with a white spot on it and a sort of different texture, kind of spiky, and that will take you to a combat area.
Visuals are amazingly moody, gameplay is rough and hard to figure out. I quite liked the writing of the introductory conversation. I want to learn the deep mongol lore.
Visual feedback when striking enemies feels uneven, a few times I got a cool bloodthing. Not sure if you push the enemies away or if your knife gets stuck sometimes.
How far can you reach in this game? I have tried fighting a few times and going around looking at stuff but it is unclear to me if I can progress storywise at this point or if that just is not in yet. If I can, give me a few pointers and I will play more.
I haven't actually progressed that far with this game, past the two maps. I was still switching between projects at the time. Ditto for the story, sorry. I've been working on it since November or October, since I switched from RPGM Unite and Adventure creator, so I didn't get to work on it that much.
Nothing to apologize for, I still liked it and think it has potential if that was not clear. Your visual style and the mood is strong, gonna play Mithritnogg today too.
i streamed it to some friends of mine. we all loved the atmosphere and were saddened to see that it was so short. i encourage you to continue development of this game.
Love the horror/alien feel of the game. Artwork is very solid, along with atmosphere it could easily carry the game. It isn't very intuitive and some breadcrumbs could be of help. If not for the video I wouldn't figure out what to do.
Comments
Atmosphere is insane. How does he keep getting away with it
The atmosphere is really haunting and the music adds to the eeriness but I really could not figure out where to go, and the controls made it even more difficult to get my bearings.
great atmosphere.
but walking around is kind of a pain
I definitely like the visual style, you nailed that. It was very non-obvious in the control scheme that rotating the camera with the mouse didn't affect movement direction, but rotating with WASD did. The normal shooter setup is for left/right controls to strafe while camera is entirely mouse driven, so I feel like I was making the main character's head twist around like the exorcist. Being able to attack by just left clicking, without needing to aim first, might also help it feel more fluid.
I hated it. I'm a bit mean in the video but I hope you can view it as constructive.
Video Feedback:
I don’t think you’re being mean. The game has a lot of faults. The first person control scheme isn’t properly implemented. Someone was supposed to make the music for me but they were rather busy and couldn’t finish the tracks. I’m still unsure whether or not I’ll continue this project or stick with the RPG. Both were rushed and made in a short frame of time because I’ve been busy. Thanks for the constructive feedback and thank you for not shying away from being honest. It’s rare to see in any other place than in the general.
couldn't find the rock to get started but the atmosphere and look is very unique and cool
Took some time to figure this out. Here are some tips for other players.
Press P to see the controls, I for inventory, wasd for movement, E to interact. Small head symbol at the beginning triggers initial conversation. You want to equip a weapon and head to the rock with a white spot on it and a sort of different texture, kind of spiky, and that will take you to a combat area.
Visuals are amazingly moody, gameplay is rough and hard to figure out. I quite liked the writing of the introductory conversation. I want to learn the deep mongol lore.
Visual feedback when striking enemies feels uneven, a few times I got a cool bloodthing. Not sure if you push the enemies away or if your knife gets stuck sometimes.
How far can you reach in this game? I have tried fighting a few times and going around looking at stuff but it is unclear to me if I can progress storywise at this point or if that just is not in yet. If I can, give me a few pointers and I will play more.
I haven't actually progressed that far with this game, past the two maps. I was still switching between projects at the time. Ditto for the story, sorry. I've been working on it since November or October, since I switched from RPGM Unite and Adventure creator, so I didn't get to work on it that much.
Nothing to apologize for, I still liked it and think it has potential if that was not clear. Your visual style and the mood is strong, gonna play Mithritnogg today too.
i streamed it to some friends of mine. we all loved the atmosphere and were saddened to see that it was so short. i encourage you to continue development of this game.
I think I'll drop the rpg in favor of the survival horror, thank you. I'll add some more until the next DD.
Love the horror/alien feel of the game. Artwork is very solid, along with atmosphere it could easily carry the game.
It isn't very intuitive and some breadcrumbs could be of help. If not for the video I wouldn't figure out what to do.