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Spacesauce

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A member registered Aug 01, 2022 · View creator page →

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Incredibly charming, the chat had me questioning if there were actually people in the game. I wasn't entirely sure if i accomplished the goal just kind of walked around. did see a couple of texture glitches and there was a sound glitch with the snowy area music playing while i was near the waterfall. The faces proper spooked me.

Promising concept even with its simplicity there's tons of charm inside. I did have a hard time controlling the mouse and I could straight up not read what the godmother was saying.

Didn't realize there was a double jump until about 5 mins in. Looking forward to see where this goes.

Pretty fun game wiring enemies together was really cool reminded me of a more interactive VATS. I got hard stuck on that one GTA level and had to give up. 

I do find the screenshake when shooting to be a bit too much and having to wrangle enemies can also be a bit of a chore due to their long range. 

Hey thanks for playing, when you "killed" them were they still standing or lying on the ground afterwards?

I had a pretty fun time, the bomb girl has to be my favorite.
Stacking auras Specifically fireball seems like the way to go.

I'm not 100% sure how the masteries work, but the enemies are varied and interesting. 


It did take me a while to figure out how to alt fire, maybe a button prompt can alleviate that. And kicking bombs seems kind of difficult its not really worth it. Lining up the hit box + timing the bomb isn't something you can really do with hordes of enemies on you, at least I couldn't pull it off.

Looking forward to where you take this, but best girl (blonde) is locked so 0/10 


I had a pretty good time blowing up bad guys. The gatling gun ball launcher is prolly my fav combo.

I'm not really sure if the turret did anything, and I have no idea what the yellow triangle ability does. I think I found where the enemies spawned and just shot at that area with explosives kind of cheesing the game. 

The mouse buttons for the weapons seem kind of odd L/R being swapped made me fire the wrong gun multiple times, and it was a bit difficult telling what or where I was taking damage from aside from the missiles.

Midway through my playthrough I froze up crashed, and I'd also experience major FPS drops later in the round when tons of robots were showing up.


I had a pretty fun time with the game, one of my biggest complaints was that it was difficut to judge how far my cannon balls were going.

I think I encountered a bug early on where pressing spacebar would bring up the help menu . 

it was pretty tough at first I had a hard time gauging whether my shots connected or not but after I learned the strat of essentially just ramming the enemy things got easy.

I got fucking one shot by the big ship.


Thank you for playing, by any chance did the blonde girl fall of the course while you were playing?

I'll try not to reiterate my previous review, but I had a very difficult time reading the control's text it was stretched horizontally for me.

-sliding and diving felt kind of awkward to use the slide being on the alt key made it hard to pull press the key in tense situations, making me not want to use the slide in most combat situations.

-Not sure if its a skill issue, but I did want to zoom around and do cool slomo tricks but the number of enemies and and how aggressive they fire made me have to resort to sticking back, and popping in and out of cover to take potshots at them instead.

-emptying the guns ammo and not having it reload when I pressed fire felt a bit odd to me as well.

The game has a nice aesthetic and I love the customization options

To be quite honest I had a bit of a difficult time getting my bearings in this game. I never figured out what controls the speed of the ship but sometimes m ship would zoom for a quick second but most other times it would kind of slowly crawl around.

-My cannon shots' range seemed a bit inconsistent sometimes it would go "the full distance" sometimes it go only about half that.

-Some indicators on how much life a ship has would be nice, I had no way of telling which ship was about to die other than keeping track of the one I was gunning down.

Though I do not know much about sailing or boat games perhaps I'm just bad.

This is a pretty polished game you got here! I didn't run into any issues or bugs though I'm unsure if I reached the end or just quit too prematurely. A couple things of note to me:

-Sometimes my guys pathfinding would bug out, this happened near the top of the building at town.
-Attacks and combat were solid, but the animations did feel a bit sluggish. This was especially bad for the bow which kind of felt not too great to use over melee weps.

-I kept trying to right click to move but I guess that's just league brainrot.

The atmosphere is really haunting and the music adds to the eeriness but I really could not figure out where to go, and the controls made it even more difficult to get my bearings. 

Woah thank you for playing and the feedback dude

Good to know that can happen, I'll have to definitely fix that. Thank you for letting me know.

Thank you for playing and for the feedback dude!

Aw dang, which part gave you trouble figuring it out?

Thank you for playing! was it only with the fat char that the T-Posing happened? Also what were some specific projectiles you were having trouble with?