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Spacesauce

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A member registered Aug 01, 2022 · View creator page →

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Pretty atmospheric, getting up the stairs was really odd. not sure if i knew where i was going. 

Gorgeous work, I fell out of the map the first time playing. And on my second playthrough I got stunlocked by the 2 guys.

The aesthetics are wonderful my only real "complaint" is that after selecting my character's move it would be nice if the cursor automatically moved to the next character. 
Also im not sure if it was intentional but i think the manticore was bugged with its positioning? it would dash to the back when the rouge would attack it.

I tried my hand at it, the only game I've played similar to this are the Pokemon ones. The 3D text was really jarring especially when i first encountered a trap it was hard to tell what was even going on. I'm not sure if there was a way but maybe some special skills to use in combat would be nice, i kind of felt like i was just mashing space. 

Pretty addicting, I couldn't find a way for cows to really be worth purchasing or selling. I ended up with some kind of bug that softlocked me at the end. 

Yeah, unless it only works if you are alive.

Nice and challenging i couldn't get past the blacksmith guy, and it seems the restart button wasn't working for me. But attacking towards the mouse cursor was a little confusing for me, personally i would have preferred to just attack where my character is facing.

Played the new stuff. The switching between shooting and dodging the homing rockets with the dino boss was pretty cool. wish it had a lil bit more attack variety, and the missiles were a lil easier to destroy, getting caught with a low damage wep or between a low fire rate makes it so some feel undodgable. The sewer boss is cool but i couldnt really get a feel for his attacks i just wailed on him.

I got mogged, most of my deaths seemed to be from an enemy running into me. It'd be nice if there was more indication of when they were about to attack, especially the snails. 

I ran into some weird glitches when restarting after death.
The vibes and designs are really cute.

Oh yeah getting swinging down was really confusing, releasing the mouse button to actually hit the ball felt odd.

I got filtered...


Really solid game, To be quite honest I really dislike having lives and game overs, and I feel checkpoints are too sparse. You can lose a lot of minutes of progress from falling off.

Thank you for playing and the feedback, if you don't mind me asking do you know what type of graphics card you have?

I got stuck on the tree part, I couldn't really figure out the path forward.

Solid content with a variety of missions, i couldnt figure out how to destroy the laser on the moon. and the gattling gun seemed to be bugged somehow it wasnt showing up but i could still use it. Enemies seem a lil too easy i could just shift past most of them.


Love the style of this game, I had a bit a difficulty finding the guard room the first time i accidentally skipped the location hint the first time. Never figured out how to sprint, and towards the end of my run the guard got caught on the door allowing me to just waltz in.


She kicked my ass, those 4 hit combos catch me by surprise every time though I never did beat sekiro properly so maybe i'm a scrub.

This is a really solid game my only nitpick is jump not being default to spacebar.

I got stuck at the part directly after the first zipline section, the diagonal walls kept making me bounce off. Aiming with the zipline gave me some trouble I had to aim really far up to hit the blue thing, the controls imo flashed a little too quickly I had to watch the cutscenes multiple times to reread them.


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try out the newly added controller support!  ITS SO FUCKING OVER BROS

I wanted to make hell fully immersive (it is missing)

Incredibly charming, the chat had me questioning if there were actually people in the game. I wasn't entirely sure if i accomplished the goal just kind of walked around. did see a couple of texture glitches and there was a sound glitch with the snowy area music playing while i was near the waterfall. The faces proper spooked me.

Promising concept even with its simplicity there's tons of charm inside. I did have a hard time controlling the mouse and I could straight up not read what the godmother was saying.

Didn't realize there was a double jump until about 5 mins in. Looking forward to see where this goes.

Pretty fun game wiring enemies together was really cool reminded me of a more interactive VATS. I got hard stuck on that one GTA level and had to give up. 

I do find the screenshake when shooting to be a bit too much and having to wrangle enemies can also be a bit of a chore due to their long range. 

Hey thanks for playing, when you "killed" them were they still standing or lying on the ground afterwards?

I had a pretty fun time, the bomb girl has to be my favorite.
Stacking auras Specifically fireball seems like the way to go.

I'm not 100% sure how the masteries work, but the enemies are varied and interesting. 


It did take me a while to figure out how to alt fire, maybe a button prompt can alleviate that. And kicking bombs seems kind of difficult its not really worth it. Lining up the hit box + timing the bomb isn't something you can really do with hordes of enemies on you, at least I couldn't pull it off.

Looking forward to where you take this, but best girl (blonde) is locked so 0/10 


I had a pretty good time blowing up bad guys. The gatling gun ball launcher is prolly my fav combo.

I'm not really sure if the turret did anything, and I have no idea what the yellow triangle ability does. I think I found where the enemies spawned and just shot at that area with explosives kind of cheesing the game. 

The mouse buttons for the weapons seem kind of odd L/R being swapped made me fire the wrong gun multiple times, and it was a bit difficult telling what or where I was taking damage from aside from the missiles.

Midway through my playthrough I froze up crashed, and I'd also experience major FPS drops later in the round when tons of robots were showing up.


I had a pretty fun time with the game, one of my biggest complaints was that it was difficut to judge how far my cannon balls were going.

I think I encountered a bug early on where pressing spacebar would bring up the help menu . 

it was pretty tough at first I had a hard time gauging whether my shots connected or not but after I learned the strat of essentially just ramming the enemy things got easy.

I got fucking one shot by the big ship.


Thank you for playing, by any chance did the blonde girl fall of the course while you were playing?

I'll try not to reiterate my previous review, but I had a very difficult time reading the control's text it was stretched horizontally for me.

-sliding and diving felt kind of awkward to use the slide being on the alt key made it hard to pull press the key in tense situations, making me not want to use the slide in most combat situations.

-Not sure if its a skill issue, but I did want to zoom around and do cool slomo tricks but the number of enemies and and how aggressive they fire made me have to resort to sticking back, and popping in and out of cover to take potshots at them instead.

-emptying the guns ammo and not having it reload when I pressed fire felt a bit odd to me as well.

The game has a nice aesthetic and I love the customization options

To be quite honest I had a bit of a difficult time getting my bearings in this game. I never figured out what controls the speed of the ship but sometimes m ship would zoom for a quick second but most other times it would kind of slowly crawl around.

-My cannon shots' range seemed a bit inconsistent sometimes it would go "the full distance" sometimes it go only about half that.

-Some indicators on how much life a ship has would be nice, I had no way of telling which ship was about to die other than keeping track of the one I was gunning down.

Though I do not know much about sailing or boat games perhaps I'm just bad.

This is a pretty polished game you got here! I didn't run into any issues or bugs though I'm unsure if I reached the end or just quit too prematurely. A couple things of note to me:

-Sometimes my guys pathfinding would bug out, this happened near the top of the building at town.
-Attacks and combat were solid, but the animations did feel a bit sluggish. This was especially bad for the bow which kind of felt not too great to use over melee weps.

-I kept trying to right click to move but I guess that's just league brainrot.

The atmosphere is really haunting and the music adds to the eeriness but I really could not figure out where to go, and the controls made it even more difficult to get my bearings. 

Woah thank you for playing and the feedback dude

Good to know that can happen, I'll have to definitely fix that. Thank you for letting me know.

Thank you for playing and for the feedback dude!

Aw dang, which part gave you trouble figuring it out?

Thank you for playing! was it only with the fat char that the T-Posing happened? Also what were some specific projectiles you were having trouble with?