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A jam submission

Safety ForceView game page

Short Tutorial level prototype
Submitted by Spacesauce (@SpaceSauce2) — 2 days, 22 hours before the deadline
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Safety Force's itch.io page

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Comments

Submitted

it's obviously a very early build, but i dig the art style.

Submitted

This game is very confusing right now. The movement makes platforming a bit hard, because you still move quite a lot after the last input, also i couldn't dash anymore after picking up an item, is that intentional? 

I also couldn't figure out how to properly swap things. It said tab + mouse, but once i had a gun i couldnt get my fists back. Picking up the power fists did the opposite, no more guns for me! Using the secondary punch somehow made the primary attack unusable for me and i dont think i did any damage to the guards using the secondary punch.

Also, how do i throw the bombs? Pressed G because its the button for most games, but nothing.

On startup the camera goes from some default UE skybox and ground down to the actual menu. I guess thats also WIP because that didnt feel right.

Looks like there are a lot of cool ideas in there, especially since its supposed to be a L4D-like but has a focus on movement, unlike most of its kind. Very curious on how that would play out later. Aesthetics wise it seems to be on a safe path, cant go wrong with this style and its executed pretty well from what i saw in the demo.

Plz fix, plz polish, plz make it more accessible. I wanna see the meat of the game!

Switching from first to third is a bit weird and falling was a bit too quick. Maybe slowing it down just a bit to help the player react could go a long way.

Submitted (1 edit)

I liked shooting stuff and that you need to switch to 3rd person in order to melee. Couldn't master wall jumping and fell a lot of times and had to reset it like mad. It's really cozy tho, and I like how the character I played with looked. Unfortunately I can't say a lot about the multiplayer because the other testers probably weren't there at the same time I was.