Video Feedback:
TL:DW. Lazer OPBranno
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video feedback: https://www.youtube.com/watch?v=U_MxemWB2Jo
I really found the missions difficult and struggled a lot to get through them. Not sure if it's a knowledge issue on my end or if the game is just really difficult.
There was a lot of fun to be had though i'm not sure about the trees in tutorial facing you. Makes it seem like there were gaps where there were not. You may just want to create a flat tree wall texture to act like a wall instead. Or perhaps you do both
Either way i'd like to play more but even in 3rd person mode with 100% FOV i got motion sickness.
Thanks for the feedback poke. The plan is to polish this up a bit more (All the sprites you mentioned for example) and then see if people care enough about it for a full game. Basically doing the 'if they won't play it for free, they certainly won't buy it' method.
Also your video helped me uncover some export build bugs.
It's a fun game, best for luck for the release.
A couple small things:
1. The menu where you choose between Low- Ultra quality graphics could use with some color highlight on what option is being selected.
2. The controls are a bit buggy if you have both a keyboard and a controller plugged in. I can't dash with L Shift with a controller plugged in, and I can't reset with a controller.
3. Could definitely do with some additional input when the player gets hit. Not sure what is best but a sound effect and a little bit of rumble on the controller would be great.
4. I rolled off the 1st smash all the targets stage and I didn't die. It was with a dash where I took an enemy out with me if that helps track down the bug. I could reset but there was no 'git gud' screen.
5. With Pic below i dashed into the following direction into that box and fell through the world.

A bit late to comment but this is really fun. Obviously lots of small things like missing sound effects, lack of menus and ability balance but not stuff that you don't already know.
You will need to think about is how to better handle your enemy pathfinding. It's way too easy to glitch them into a corner and aoe them down. Also it would be really nice to add an enemy outline when they get too close to something like a tree that obscures them a bit.
I would be careful with going too overboard with the RPG mechanics. I don't see this as a a game i really want to invest heavily into builds and instead just way a quick and easy way to feel rewarded for exploration/progression + a way to make the content easier for myself if i ever get stuck. But yeah i don't think that the builds add too much besides that. The PoE talent tree is cool to look at but i don't feel like it's going to add too much to how the play the game other than just being another thing i need to think about. Does the choice between power+4 or power+2 and 2.7%cd reduction really add to the experience, i wasn't really feeling it.
I think that' less may be more' in the case of RPG mechanics in your game.
Anyway please continue making this, i had a lot of fun. The base of the game is really solid, just be careful of scope creep.







