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Branno

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A member registered Aug 05, 2020 · View creator page →

Creator of

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Video Feedback: 

Video Feedback: 

Video Feedback: 
I didn't enjoy my experience playing this and had to quit after 4 minutes due to getting motion sickness. Hopefully the video can help direct you towards the next areas for improvement.

The bit you find interesting is why I provide videos, because who knows when your game is being played incorrectly. I think being thrown into a game with a timer just immediately puts me into survival mode and i'm just going to focus on whatever works. Whatever was in the tutorial screen was immediately forgotten. Whatever you do with this information is up to you.

Thanks for the feedback.

Video Feedback: Needs more sound effects upgrades. Not sure where you are in development anyway.

Thanks for the video. I've written down a lot of small things I need to either fix, improve or add.

Video Feedback.

Something i would like is if there was a little highlight over which color was selected. Some of the shades are just a little bit too similar. It would help with color blind support anyway.

Video Feedback: (Warning it's very loud and you can't hear me)
Some comments at the end but if you wanted to see gameplay then just mute the video.

Thanks for the feedback. I've lowered the Churchbell sound effect by 10db for future builds.

Thanks for the video. It's really useful to see you play and see the discussion

Thanks for the video feedback. It's helpful to see how people play my game.

stuttering/rubberbanding in your video is completely new to me

That's more of a video recording issue. Things were a bit laggy but it was an issue with my recording software. I didn't experience this while playing.

I hated it. I'm a bit mean in the video but I hope you can view it as constructive.
Video Feedback:

Video Feedback:

A lot of the damage i took felt a little cheap. 

Video response: 

The recording is a little messed up but the main thing is that there is a lot of optimisation improvements you will need to get done. I got a crash when i tried to cast a fireball. Hope this helps.

Thanks for the reply.

The squad definitely needs some growth as well. I have some plans on doing it within a separate system.  Aiming to get something in for next demo day. I'll see what i can do about the UI issues. It may just need to be a option in the menu and a bit more space between the frames.

For the graphics,  I'll improve it where I can, my skillset for art is limited but improving. I just have to be realistic about what i'm capable of at the moment. If i can find a new technique that makes the art better, i'll go back and improve certain assets. That's all I can realistically do at the moment.

Video Feedback: 

TL:DW. Lazer OP

Video feedback: 

TL:DW. I started getting motion sickness. Perhaps it was the camera or limited Field of View.

Also didn't realise you were LTDG. Welcome to aggydaggy :-)

Thanks for the feedback

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video feedback: https://www.youtube.com/watch?v=U_MxemWB2Jo

I really found the missions difficult and struggled a lot to get through them. Not sure if it's a knowledge issue on my end or if the game is just really difficult.

Video feedback: 

TLDW: I got overwhelmed and filtered by the amount of difficult platforming tricks i had to do in the tutorial section. Sort of lost my patience and lost my ability to think critically. Just too much going on in a short period of time to really absorb much.

Didn't realise there were options. I guess i just assumed they weren't implemented since i didn't see the button on the introductory screen.

Video Feedback:

I got motion sickness while playing the game. If you could add an FOV slider that would help a lot. Probably won't be enough for me but it would help a lot of people who suffer from motion sickness to a lesser extent.

An animation for when you destroy blocks. There's so much juice in the game already that i was surprised when the blocks just sort of disappear. I was hoping they would explode into rubble.

Video Feedback: 

TLDW: The art style is great, the core gameplay is fun. It will be interesting to see how you expand upon the game in the future. Not a fan of the fuel mechanic. Couldn't get the upgrade system to work either.

Video Feedback: 

Overall I really enjoyed it

Video Feedback:

TLDR: fun game, encounters some bugs where i got stuck in menus. Game Crashed at the end. I didn't like the music but it was passable.

Video of me playing: 

TL:DR: Fun concept and i found it fairly engaging but it's quite overwhelming. There is a lot of things going that you need to learn at the same time.

here you go

Feedback video:
TLDW: it's pretty good, music is a bit loud 

Feedback video: 
TLDW: fun game, maybe make the select circle color based on the fairy you select.

There was a lot of fun to be had though i'm not sure about the trees in tutorial facing you. Makes it seem like there were gaps where there were not. You may just want to create a flat tree wall texture to act like a wall instead. Or perhaps you do both

Either way i'd like to play more but even in 3rd person mode with 100% FOV i got motion sickness.

The issue should be fixed in the new build (hopefully)

I have replicated the bug. It's one of those, I have no idea how i didn't come across this while play testing it for the 30th time style of bugs. I'll get this fixed.

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Thanks for the feedback poke. The plan is to polish this up a bit more (All the sprites you mentioned for example) and then see if people care enough about it for a full game. Basically doing the 'if they won't play it for free, they certainly won't buy it' method.
Also your video helped me uncover some export build bugs.

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If you happen to give the demo another try, could to provide a screenshot of the problem. I haven't been able to replicate anything like unfortunately.

EDIT: nevermind i've seen it with the La_Fafafa's video. Bloody export build bug

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Are you playing on Linux or Windows?

EDIT: I think i've replicated the crash on windows. I'll see if I can isolate the reason and upload a fixed build later on.
EDIT2: Yeah it's going to take a while to fix this problem, it's not an easy solution.