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Branno

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A member registered Aug 05, 2020 · View creator page →

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Video Feedback: 

TL:DW. Lazer OP

Video feedback: 

TL:DW. I started getting motion sickness. Perhaps it was the camera or limited Field of View.

Also didn't realise you were LTDG. Welcome to aggydaggy :-)

Thanks for the feedback

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video feedback: https://www.youtube.com/watch?v=U_MxemWB2Jo

I really found the missions difficult and struggled a lot to get through them. Not sure if it's a knowledge issue on my end or if the game is just really difficult.

Video feedback: 

TLDW: I got overwhelmed and filtered by the amount of difficult platforming tricks i had to do in the tutorial section. Sort of lost my patience and lost my ability to think critically. Just too much going on in a short period of time to really absorb much.

Didn't realise there were options. I guess i just assumed they weren't implemented since i didn't see the button on the introductory screen.

Video Feedback:

I got motion sickness while playing the game. If you could add an FOV slider that would help a lot. Probably won't be enough for me but it would help a lot of people who suffer from motion sickness to a lesser extent.

An animation for when you destroy blocks. There's so much juice in the game already that i was surprised when the blocks just sort of disappear. I was hoping they would explode into rubble.

Video Feedback: 

TLDW: The art style is great, the core gameplay is fun. It will be interesting to see how you expand upon the game in the future. Not a fan of the fuel mechanic. Couldn't get the upgrade system to work either.

Video Feedback: 

Overall I really enjoyed it

Video Feedback:

TLDR: fun game, encounters some bugs where i got stuck in menus. Game Crashed at the end. I didn't like the music but it was passable.

Video of me playing: 

TL:DR: Fun concept and i found it fairly engaging but it's quite overwhelming. There is a lot of things going that you need to learn at the same time.

here you go

Feedback video:
TLDW: it's pretty good, music is a bit loud 

Feedback video: 
TLDW: fun game, maybe make the select circle color based on the fairy you select.

There was a lot of fun to be had though i'm not sure about the trees in tutorial facing you. Makes it seem like there were gaps where there were not. You may just want to create a flat tree wall texture to act like a wall instead. Or perhaps you do both

Either way i'd like to play more but even in 3rd person mode with 100% FOV i got motion sickness.

The issue should be fixed in the new build (hopefully)

I have replicated the bug. It's one of those, I have no idea how i didn't come across this while play testing it for the 30th time style of bugs. I'll get this fixed.

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Thanks for the feedback poke. The plan is to polish this up a bit more (All the sprites you mentioned for example) and then see if people care enough about it for a full game. Basically doing the 'if they won't play it for free, they certainly won't buy it' method.
Also your video helped me uncover some export build bugs.

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If you happen to give the demo another try, could to provide a screenshot of the problem. I haven't been able to replicate anything like unfortunately.

EDIT: nevermind i've seen it with the La_Fafafa's video. Bloody export build bug

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Are you playing on Linux or Windows?

EDIT: I think i've replicated the crash on windows. I'll see if I can isolate the reason and upload a fixed build later on.
EDIT2: Yeah it's going to take a while to fix this problem, it's not an easy solution.

Not sure if this is meant to be a frustration game but if it is then the music loop restarting on every level transition is a great addition to my annoyance. Interested in what your video is going to be on.

Ah F is dash, the text still said L Shift so i got confused. I am using an Xbox One controller.

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It's a fun game, best for luck for the release.

A couple small things:

1. The menu where you choose between Low- Ultra quality graphics could use with some color highlight on what option is being selected.

2. The controls are a bit buggy if you have both a keyboard and a controller plugged in. I can't dash with L Shift with a controller plugged in, and I can't reset with a controller.

3. Could definitely do with some additional input when the player gets hit. Not sure what is best but a sound effect and a little bit of rumble on the controller would be great.

4. I rolled off the 1st smash all the targets stage and I didn't die. It was with a dash where I took an enemy out with me if that helps track down the bug. I could reset but there was no 'git gud' screen.

5. With Pic below i dashed into the following direction into that box and fell through the world.

A wonderful reminder of how video games can and will continue to move artist expression forward.

Thanks for the feedback. I'll be working hard to make sure that Engineering is ready for next demo day :-)

Thanks for the feedback.

Thanks for the feedback tomo

I appreciate the feedback. There is a mechanic where you can climb objects by jumping into them. The solution was to search for a bit, find the hammer, smash through the vent and climb into the other room. I'll think about how to make this mechanic more intuitive.  

I'm a fool. I updated the game to fix a major bug and forget to unselect the 'hidden' flag. The game should be downloadable now.
Thanks for mentioning it.

Thanks for the feedback and you have provided some great ideas that i will be implementing next build.

I'll look at replicating the bugs as well.

Do you have an example of a hud from another game you think would fit better? 

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Thank you for the feedback. I've addressed a couple of your points in a future build of the game. Really appreciate the playthough.

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A bit late to comment but this is really fun. Obviously lots of small things like missing sound effects, lack of menus and ability balance but not stuff that you don't already know.

You will need to think about is how to better handle your enemy pathfinding. It's way too easy to glitch them into a corner and aoe them down. Also it would be really nice to add an enemy outline when they get too close to something like a tree that obscures them a bit.

I would be careful with going too overboard with the RPG mechanics. I don't see this as a a game i really want to invest heavily into builds and instead just way a quick and easy way to feel rewarded for exploration/progression + a way to make the content easier for myself if i ever get stuck. But yeah i don't think that the builds add too much besides that. The PoE talent tree is cool to look at but i don't feel like it's going to add too much to how the play the game other than just being another thing i need to think about. Does the choice between power+4 or power+2 and 2.7%cd reduction really add to the experience, i wasn't really feeling it.

 I think that' less may be more' in the case of RPG mechanics in your game.

Anyway please continue making this, i had a lot of fun. The base of the game is really solid, just be careful of scope creep.

I left a comment on your video. Really appreciate the feedback!

You're not the only person to get stuck in the first room so it's clearly something that needs improvement. Thanks for playing regardless, i'll be making some changes for next demoday to make it easier for people without 20/20 vision.

I'll look at getting gamepad support next build. And yeah 1st puzzle is probably too cryptic for a tutorial level.