Video Feedback:
Branno
Creator of
Recent community posts
The bit you find interesting is why I provide videos, because who knows when your game is being played incorrectly. I think being thrown into a game with a timer just immediately puts me into survival mode and i'm just going to focus on whatever works. Whatever was in the tutorial screen was immediately forgotten. Whatever you do with this information is up to you.
Thanks for the reply.
The squad definitely needs some growth as well. I have some plans on doing it within a separate system. Aiming to get something in for next demo day. I'll see what i can do about the UI issues. It may just need to be a option in the menu and a bit more space between the frames.
For the graphics, I'll improve it where I can, my skillset for art is limited but improving. I just have to be realistic about what i'm capable of at the moment. If i can find a new technique that makes the art better, i'll go back and improve certain assets. That's all I can realistically do at the moment.
video feedback: https://www.youtube.com/watch?v=U_MxemWB2Jo
I really found the missions difficult and struggled a lot to get through them. Not sure if it's a knowledge issue on my end or if the game is just really difficult.
There was a lot of fun to be had though i'm not sure about the trees in tutorial facing you. Makes it seem like there were gaps where there were not. You may just want to create a flat tree wall texture to act like a wall instead. Or perhaps you do both
Either way i'd like to play more but even in 3rd person mode with 100% FOV i got motion sickness.
Thanks for the feedback poke. The plan is to polish this up a bit more (All the sprites you mentioned for example) and then see if people care enough about it for a full game. Basically doing the 'if they won't play it for free, they certainly won't buy it' method.
Also your video helped me uncover some export build bugs.