I really do not have much feedback to give you. You pretty added everything I asked for previous DD. The rules section is great. The only thing I found odd is how the biggest shape is still called suika (watermelon).
It was fun, but the farthest I reached was 1k points and something. Also, it kind of took me a while to figure out that they stack based on color. Still, I enjoyed it.
I've been playing your previous Suika game on and off since last DD, so it's great. However, the different shapes just seem like a gimmick, nothing beats good old orbs.
Also, I don't know if it's fixed here, but you can easily get a game over in the previous version if a ball pops out after merging. Feel really unfair.
I personally don't like circles as much as others, things like tear shape (not in demo) have circular properties and are interesting in different ways, triangles are cool too in their own way. Most shapes have a couple unique properties or techniques. The combination modes like rect+circles and plus+pentagons are a bit awkward admittedly. Circles are less "puzzley" feeling than the others since they fall in annoying ways constantly compared to more stable shapes, and rotating doesn't do anything with them so they are missing one of the strategy elements. Capsules are another semi round shape to try, they're somewhere between rectangles and circles for how they play.
I didn't "fix" what you are saying, it's just what I decided to go with for this game, new shapes (spawned from merging or recently dropped) don't instant end the game but old shapes do if their center point is above the front box line. I've seen other games do different but the balance would be thrown off a bit too much if you could just spam shapes for too long at the top in my opinion. All the shapes were balanced rather carefully so you can "clear" the mode when you merge two suika/watermelon.
That being said, the upcoming update will have a lot more content for all shape modes including circles, because I am adding new stages very soon (crunching on it currently and almost done) and online co-op at the same time. The stages have a couple mechanics to encourage strategizing together. Circles of course is the most popular since everyone sees it as the standard mode, nearing scores from 1000 players. Random with all the shapes has consistently been popular too, since it offers a lot of gameplay variety
I guess I play it mostly casual, so circles are my thing. Though I wasn't even aware you could rotate shapes. Also, what I meant by the merging and popping out, is that you merge two shapes and then another smaller shapes jumps up due to it and out of the box. But regarding the game over state, I prefer the suikas where you only lose when an orb drops outside of the box instead of over the line, but that's a minor thing and a personal preference.
I liked this game way more than I thought I would.
Oh, it’s tetris with cute faces on the shapes
No no, much better than that.
The music is very nice. The sounds are very nice. The faces are cute.
Very challenging and fun. I kept thinking, “I can do better than that – just one more game.”
I wish there was an option to lock the mouse to the game area. I found myself accidentally clicking buttons on the side of the screen when I just wanted to place a piece. Maybe it’s there and I just missed it.
Comments
I really do not have much feedback to give you. You pretty added everything I asked for previous DD. The rules section is great. The only thing I found odd is how the biggest shape is still called suika (watermelon).
I am just gonna share my score:
Played in windows now, good and cute game. Satisfying sounds and feeling when things merge.
It was fun, but the farthest I reached was 1k points and something. Also, it kind of took me a while to figure out that they stack based on color. Still, I enjoyed it.
I've been playing your previous Suika game on and off since last DD, so it's great. However, the different shapes just seem like a gimmick, nothing beats good old orbs.
Also, I don't know if it's fixed here, but you can easily get a game over in the previous version if a ball pops out after merging. Feel really unfair.
I personally don't like circles as much as others, things like tear shape (not in demo) have circular properties and are interesting in different ways, triangles are cool too in their own way. Most shapes have a couple unique properties or techniques. The combination modes like rect+circles and plus+pentagons are a bit awkward admittedly. Circles are less "puzzley" feeling than the others since they fall in annoying ways constantly compared to more stable shapes, and rotating doesn't do anything with them so they are missing one of the strategy elements. Capsules are another semi round shape to try, they're somewhere between rectangles and circles for how they play.
I didn't "fix" what you are saying, it's just what I decided to go with for this game, new shapes (spawned from merging or recently dropped) don't instant end the game but old shapes do if their center point is above the front box line. I've seen other games do different but the balance would be thrown off a bit too much if you could just spam shapes for too long at the top in my opinion. All the shapes were balanced rather carefully so you can "clear" the mode when you merge two suika/watermelon.
That being said, the upcoming update will have a lot more content for all shape modes including circles, because I am adding new stages very soon (crunching on it currently and almost done) and online co-op at the same time. The stages have a couple mechanics to encourage strategizing together. Circles of course is the most popular since everyone sees it as the standard mode, nearing scores from 1000 players. Random with all the shapes has consistently been popular too, since it offers a lot of gameplay variety
I guess I play it mostly casual, so circles are my thing. Though I wasn't even aware you could rotate shapes. Also, what I meant by the merging and popping out, is that you merge two shapes and then another smaller shapes jumps up due to it and out of the box. But regarding the game over state, I prefer the suikas where you only lose when an orb drops outside of the box instead of over the line, but that's a minor thing and a personal preference.
I liked this game way more than I thought I would.
No no, much better than that. The music is very nice. The sounds are very nice. The faces are cute. Very challenging and fun. I kept thinking, “I can do better than that – just one more game.”
I wish there was an option to lock the mouse to the game area. I found myself accidentally clicking buttons on the side of the screen when I just wanted to place a piece. Maybe it’s there and I just missed it.
Comfy, simple and fun
comfy
A really unique game.
Had a few situations where I'd almost lose but some pieces saved me from that.
Mac build can't be opened
unfortunate, I don't really know how mac works. Some security thing? If so the steam version should bypass it (hopefully) https://store.steampowered.com/app/2686690/Suika_Shapes/