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A jam submission

Rough PrototypeView game page

Not for public consumption
Submitted by Ryan Trawick (@aynik_co) — 3 days, 7 hours before the deadline
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Rough Prototype's itch.io page

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Comments

Submitted

Hey. I played your game as part of a Demo Day stream. If you didn't catch the stream live, here's a link to the video:

You can see my other demo day 46 streams as well on my channel.

Submitted

Rough Prototype was pretty nifty. Took me a little bit of help, but I managed to beat the game in about 5 minutes. It is a very interesting prototype. Honestly, I would say you should just get some music and sound effects in there, and call it finished as a cool little obtuse game.

made it to the end, fun little puzzle game  I like that you health is turned into a resource, green blocks that add a point of health could probably be used to good effect.

Submitted

This was actually kinda fun. Took me a minute before I realized what I was supposed to be doing, but I think that moment of discovery helped towards the feeling of the game. Ironically a tutorial might actually make this worse.

Submitted

Neat idea. I managed to trial-and-error my way through to the end. Maybe a map or at least compass would help keep the player oriented. Taking damage is typically a negative, so I felt like I was doing something wrong most of the time.

Submitted

Nice little Labyrinth game I guess? The placement of the Red walls made me think I could walk between them, but apparently I can't and its there to enforce a certain order of Things?

Same with the Damaging Doors. It feels stupid, but its the same Reason I'm guessing?

Submitted

Was about to drop the game until I stopped being a little bitch and realized dying was an intended progression mechanic. If you develop this concept further, a button to immediately "kill" yourself would be a nice QoL.

Interesting concept, UI could use light touch up to keep the counters visible at all times. 
I think it might be worth while exploring this concept further out.