Rough Prototype was pretty nifty. Took me a little bit of help, but I managed to beat the game in about 5 minutes. It is a very interesting prototype. Honestly, I would say you should just get some music and sound effects in there, and call it finished as a cool little obtuse game.
made it to the end, fun little puzzle game I like that you health is turned into a resource, green blocks that add a point of health could probably be used to good effect.
This was actually kinda fun. Took me a minute before I realized what I was supposed to be doing, but I think that moment of discovery helped towards the feeling of the game. Ironically a tutorial might actually make this worse.
Neat idea. I managed to trial-and-error my way through to the end. Maybe a map or at least compass would help keep the player oriented. Taking damage is typically a negative, so I felt like I was doing something wrong most of the time.
Nice little Labyrinth game I guess? The placement of the Red walls made me think I could walk between them, but apparently I can't and its there to enforce a certain order of Things?
Same with the Damaging Doors. It feels stupid, but its the same Reason I'm guessing?
Was about to drop the game until I stopped being a little bitch and realized dying was an intended progression mechanic. If you develop this concept further, a button to immediately "kill" yourself would be a nice QoL.
Interesting concept, UI could use light touch up to keep the counters visible at all times. I think it might be worth while exploring this concept further out.
Comments
Hey. I played your game as part of a Demo Day stream. If you didn't catch the stream live, here's a link to the video:
You can see my other demo day 46 streams as well on my channel.
Rough Prototype was pretty nifty. Took me a little bit of help, but I managed to beat the game in about 5 minutes. It is a very interesting prototype. Honestly, I would say you should just get some music and sound effects in there, and call it finished as a cool little obtuse game.
made it to the end, fun little puzzle game I like that you health is turned into a resource, green blocks that add a point of health could probably be used to good effect.
This was actually kinda fun. Took me a minute before I realized what I was supposed to be doing, but I think that moment of discovery helped towards the feeling of the game. Ironically a tutorial might actually make this worse.
Neat idea. I managed to trial-and-error my way through to the end. Maybe a map or at least compass would help keep the player oriented. Taking damage is typically a negative, so I felt like I was doing something wrong most of the time.
Nice little Labyrinth game I guess? The placement of the Red walls made me think I could walk between them, but apparently I can't and its there to enforce a certain order of Things?
Same with the Damaging Doors. It feels stupid, but its the same Reason I'm guessing?
Was about to drop the game until I stopped being a little bitch and realized dying was an intended progression mechanic. If you develop this concept further, a button to immediately "kill" yourself would be a nice QoL.
Interesting concept, UI could use light touch up to keep the counters visible at all times.
I think it might be worth while exploring this concept further out.