thank you ill make it better, its hard to tell but the first two buttons make your starting weapon shoot more
Narcitheus
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only played through the first puzzle and looked around I'm short on time right now so I might play more later
the art and style are awesome I can pretty much tell immediately if something is a clue or not I will say I think the blue boxes you fill your answers in should be like little torn scraps of notebook paper or something
also when going through dialog I feel like there should be a button to go back to the main dialog options (there might be one already sorry if I missed it)
this games super cool keep up the good work
did the first three quest kids ball, cocaine elf, and one for the crying guy no bugs
art direction is very unique I think I would call it grunge but that might not be the word
I like that the story is introspective and seems personal it seems like your going through the programmers emotional and creative past and its an intimate kind of story.
I feel like the combat needs something im not sure what, the animations feel good and energetic but normal rpg combat feels to plain for something with this much character
nice very cool, clerics are op! took me a little while to understand exp was limiting how many characters I could have also im thinking the little waiting area outside the arena is to swap out team members for strategy purposes?
I think this is a cool idea and it could have a lot of depth if you could customize characters and have different strengths and weaknesses
ran into a bug on the second battle that just made combat stop, music kept playing and animations, but no one took their next turn, last thing that happened was my sword guy had no target.
I like this game idea a lot its like a better version of my last game, I like the chunky sprites mixed with the 3d backgrounds, lots of cool stuff you could add.
main criticism besides the bug is the music is a little too loud
ok i like the theme and the style your going for but i had to try this a few times to wrap my head around what was happening, my understanding is that each planet has resources, and you have options to manipulate them with the goal of raising their value.
I tried to play yesterday after work but I bounced off of it hard I think you need to be very genital easing the player in like first give them a planet where all they have to do is merge resources then sell them(I could not figure out how to sell things yesterday) then give them a planet with two more options like the resource drill, you know what i mean.
once I understood I did start having fun it kind of reminds me of that board game catan and I got in the zone a little which was nice.
sorry i didn't play while DD was still on brother
a very cool game, i think it is a good idea how you made the background get darker during the more intense parts of the first fight it made seeing the bullets much easier, during the second stage the ice bullets were blending in a little with the background.
I like that the characters look cute but are kind if violent lol an interesting contrast
the hit box for your character is much smaller than the sprite which I think is good in this kind of game but I had a hard time judging what would hit me, I think if you made the character darker but gave them a bright necklace or something where the hitbox is it would be useful
it took me a little bit to finger out that the spinning cube was a shield but once i did it was very cool and i liked using it
also nice to see a fellow high iq SDL2 chad!
this was a very cool demo i liked that running over the guys sent them flying and the bigger guns were very cool, I have not played any tank games before so I don't know if this is meant to be more realistic or cartoony but it seems pretty good so far.
I don't think the frame rate was automatically capped so my pc spun up a bit. also the edges of ramps were a little sticky i feel like the tank should definitely go over small bumps like that
the aesthetic and vibe are perfect very comfy and a little sad, very cool that you get animal friends joining you over time too.
didn't find any bugs or anything
It would be cool if you friends had like a want/ need system that changed them, like if one likes to play instruments and you build them a guitar they sat and played it once in a while
can i put a reference to your little yellow guy in my game?
lots of style in this game I think I remember trying it a long time ago I especially like the little alien language on some of the buttons
I feel like visually its a little overwhelming, its good that the first few fights are super easy so you can get used to it
I think this is my second time playing this one
i like how hectic it feels, the music probably adds to this. I also like that there's a bit of a build up period and an attack period once you have the amount of units you want I feel like if you added some mechanics to lean into this it might be good.
not sure if i like the 2d or 3d units better but having both is kind of jarring