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Narcitheus

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A member registered Feb 22, 2022 · View creator page →

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thanks for letting me know it works, more stuff will be added

:)

nice seems like you put a lot of character into this


im not sure if you've done this but in platformers they usually make the gravity on jumps change so that they feel better(i cant remember what is called sorry brother) 

very nice 

nice, seems like you've got  most of the stuff you need  for this type of game done.

didn't find any bugs, I assume this is inspired by diablo maybe add a home town type location

new sound effects and levels  it looks like good progress 

not bad adding that mace so that the player cant just hold a is smart

I like that all the art is cohesive 

not sure what could be added to it other than music 

nice I think I remember playing this in a previous demo day you've made lots of progress, I like the waves of rats you added I assume those are a dps check and also add some urgency.

wow well done I liked ftl a lot years ago, this seems like it will have way more content if you keep working on it.

it seems like every domo day you have a new demo that's pretty good your super productive

comfy 

thanks for giving it a try

I will make it better, maybe  next demo day ill add some graphics 

made it to ying yang this game seems much more ambitious than anything I've tried to make yet i like the idea and the setting 

Im not sure how I would do it but i think the menu system is a bit confusing 

your right, im hoping when i add graphics they can make it less confusing 

nice looks like you made good progress since the last time I played

I liked the risk reward element added with the death rounds

might be cool if there was some kind of secrete challenge you could go after to get free upgrades, maybe a golden enemy that runs away?

very nice little animation you added to the part where your eyes get poked makes it much more clear what's going on, very clean and slick I liked it last time I played it to.

possible bug is the battle axe bats hitting through a platform

point of criticism - I think that the background maybe to white? I like it when its blue in the starting room

nice thank  you for this comment brother lots of good ideas. hopefully if my programming skills are up to it the plan is to add lots more depth and interaction especially with the heros

thanks for the spelling check I missed that

hopefully it will be a management game one day, still pretty rough lol 

nice, very fun base for a game I like that just standing next to the turret repairs instead of having to stop. The nuclear thrown sprites make me wonder how much screen shake your going to add.

tons of progress since the last demo day I played it, nice work

made it to the giant eye boss, I think that the transformation mechanic is pretty cool and the game has a nice theme/ style going on

love the starcraft 1 vibes , didn't run into any issue and like that you added a cover mechanic kind of reminds me of xcom.

cool concept i like that when you fall you don't die  just lose progress but only being able to move up slowly  stops the flow I think.

made it to the end, fun little puzzle game  I like that you health is turned into a resource, green blocks that add a point of health could probably be used to good effect.

the amount of content added since the last DD I played is insane dont know if your a solo dev or a team but I would bet my money ygmi If polish this alot and put it on steam. only issue was that one of the tent interactable spawned in the water on the flying carpet level.

nice seems mostly the same as the last time I played it still fun

lots of character in the humor and character design mixing baseball with motorcycle fights is pretty interesting to.

not sure what I was ment to do but it worked on windows

nice I played up until the snowbold leader killed the party , I liked the music and the pixel art. didn't run into any bugs also not sure why this is a scraped prototype seems more polished than anything ive made yet lol lmao.

nice i like it and having to cock the weapons reminds me of my pistol, I will say that the gunshots sound very weak though that might be part of the atmosphere your going for.  Also good job on the menus, the way the camera moves from location to location is very smooth.

Managed to make it to the end of the tutorial good job making this I didn't find any bugs other than Maby some of the pop up menus being a little to low if the object it was connected to was already low on the screen .  Seems like it has a good amount of depth to the amount of  interactions and combinations all the items have. 

thank you brother, made me lol when you got the ball stuck at the end. ill lower the screen shake. 

ok on a windows machine didn't find any bugs, not sure if you did the art yourself but if you did it looks good.  The feeling I get from the music, dark shadows, and the Dutch angle thumbnail is that  your going for a diablo kind of atmosphere which is a game I love so I think you should lean into it.  To do this I think finding a way to make the sky more creepy is a good idea and also maybe some fog and more dirtiness. 

thank you orthello, just gunna throw as many objects, obstacles and levels at the wall and see what sticks.

was thinking about this game at work and gave it another try managed to get 3 fight in ( i was playing wrong before)

nice i like it, didn't run into any bugs  and I think it has tons of things you could add to it. One idea I had while playing is that I ended up running big circles to stay safe so maybe  making jems in the bottom 10% of the screen worth more or an ability that pushes enemy's back would incentivize other types of movement. 

very interesting game I was not able to beat any monsters but I did like it I think it should be a little more clear when a player hits monsters and maybe lower there damage a little.