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Narcitheus

141
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A member registered Feb 22, 2022 · View creator page →

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thank you ill make it better, its hard to tell but the first two buttons make your starting weapon shoot more 

only played through the first puzzle and looked around I'm short on time right now so I might play more later 

the art and style are awesome I can pretty much tell immediately if something is a clue or not I will say I think the blue boxes you fill your answers in should be like little torn scraps of notebook paper or something

also when going through dialog I feel like there should be a button to go back to the main dialog options (there might be one already sorry if I missed it) 

this games super cool keep up the good work 

did the first three quest kids ball, cocaine elf, and one for the crying guy no bugs

art direction is very unique I think I would call it grunge but that might not be the word

I like that the story is introspective and seems personal it seems like your going through the programmers emotional and creative past and its an intimate kind of story.

I feel like the combat needs something im not sure what, the animations feel good  and energetic but normal rpg combat feels to plain for something with this much character 

yea the camera only has 3 speeds, next demo day hopefully it will be more like a real game 

nice very cool, clerics are op! took me a little while to understand exp was limiting how many characters I could have also im thinking the little waiting area outside the arena is to swap out team members for strategy purposes?

I think this is a cool idea and it could have a lot of depth if you could customize characters and have different strengths and weaknesses 

getting tunnel vision looking for  cards to pick

awesome idea for a game played 3 rounds there's lots cool stuff you can add and its already got addictiveness just the way it is  

very fun and polished very satisfying moving the cards round and making moves, did not take to long to learn how it works.

not sure if this is a problem but I kept getting locked in and didn't use my skills 

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ran into a bug on the second battle that just made combat stop, music kept playing and animations, but no one took their next turn, last thing that happened was my sword guy had no target.

I like this game idea a lot its like a better version of my last game, I like the chunky sprites mixed with the 3d backgrounds, lots of cool stuff you could add.

main criticism besides the bug is the music is a little too loud

thank you for the feedback, the last pink square will eventually be the portal that takes you to the next level

happy 4th

test prototype for my new project meant to be a clone of risk of rain one with a twist and better movement

down button interacts

attacks are automatic 

arrow buttons are the controls 

give me any and all feedback/ ideas you have I want this game to be good one day

I haven't tried yet (i hope sdl makes it easy)

ill look into it for you

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ok i like the theme and the style your going for but i had to try this a few times to wrap my head around what was happening, my understanding is that each planet has resources, and you have options to manipulate them with the goal of raising their value.

I tried to play yesterday after work  but I bounced off of it hard I think you need to be very genital easing the player in like first give them a planet where all they have to do is merge resources then sell them(I could not figure out how to sell things yesterday) then give them a planet with two more options like the resource drill, you know what i mean.

once I understood I did start having fun it kind of reminds me of that board game catan and I got in the zone a little which was nice.

sorry i didn't play while DD was still on brother

a very cool game, i think it is a good idea how you made the background get darker during the more intense parts of the first fight it made seeing the bullets much easier, during the second stage the ice bullets were blending in a little with the background.

I like that the characters look cute but are kind if violent lol an interesting contrast

the hit box for your character is much smaller than the sprite which I think is good in this kind of game but I had a hard time judging what would hit me, I think if you made the character darker but gave them a bright necklace or something where the hitbox is it would be useful

it took me a little bit to finger out that the spinning cube was a shield but once i did it was very cool and i liked using it

also nice to see a fellow high iq SDL2 chad!

thank you for the feedback , I'm trying to find ways to make it more user friendly right now.  your right about the line breaks  I don't know how I didn't notice how unreadable that is lol.

:3

thank you for posting that video brother even without sound I see exactly what the problem is the player is getting lost in the UI mess. I think I know how to make it better.

thank you for trying ,  ill make it better.

ok ill watch it 

very nice, this game is right up my ally it reminds me of the first animal crossing for some reason. I think the guy who made it said he was inspired by moving to a new place and being lonely.

this was a very cool demo i liked that running over the guys sent them flying and the bigger guns were very cool, I have not played any tank games before so I don't know if this is meant to be more realistic or cartoony but it seems pretty good so far. 

I don't think the frame rate was automatically capped so my pc spun up a bit. also the edges of ramps were a little sticky i feel like the tank should definitely go over small bumps like that

i do not play platformers  but this seemed really good to me very clean and professional i liked it a lot, i don't know what would make it better maybe collectables? or if you die you leave some kind of mark. 

im going to fix this right now

thank you

the aesthetic and vibe are perfect very comfy and a little sad, very cool that you get animal friends joining you over time too.

didn't find any bugs or anything 

It would be cool if you friends had like a want/ need system that changed them, like if one likes to play instruments and you build them a guitar they sat and played it once in a while

your right i had an oversight, they don't heal in town( my bad)

thank you for the feedback

working on a hotfix right now 

thank you for the feedback

yea i think the particles were the problem 

i played in full screen mode its ok

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i liked the light mechanic 

was a little thrown off by how small your hitbox is but i got used to it, I think the visual effect on death needs to be toned down a little i found myself waiting for it to end before trying the level again

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a very nice first game 

can i put a reference to your little yellow guy in my game?

lots of style in this game I think I remember trying it a long time ago I especially like the little alien language on some of the buttons

I feel like visually its a little overwhelming, its good that the first few fights are super easy so you can get used to it

it seems like the other comments cover everything i was thinking the little deer friend reminds me of donky kong but it didn't change the way i played when i was on him 

I think this is my second time playing this one 

i like how hectic it feels, the music probably adds to this. I also like that there's a bit of a build up period and an attack period once you have the amount of units you want I feel like if you added some mechanics to lean into this it might be good.

not sure if i like the 2d or 3d units better but having both is kind of jarring 


i don't play many of these types of games but i thought this was pretty cool 

I feel like it would be more satisfying if instead of a ship you're a space station and the upgrades have some visual effect, also the background was starting to me with my eyes a little 

seems like it works, i like the cute simple layout 

nice music and i like the idea of taking over other factions to grow it seems like this is meant to be much more fast paced than the RTS games ive played before 

fun idea, didn't realize space bar locks in the district at first 

lots of new stuff added since a few DD ago nice work, i noticed the archer tower bow renders above the barrack's menu, i like the calm music and the fireflies scattered around 

very nice art and i like the music, i think the running jump feels good but the vertical jump feels a little to ridged

thank you for the video, lol yea she needs a little more time in the oven 

very cool idea , needs a button to cull the slugs you don't want in the population any more