thank you for the feedback, I didn't even consider making items selectable from the keyboard good idea.
Narcitheus
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I don't believe the shop was implemented the last DD I played very cool to see them working now.
I think the best feedback I could think of to make it better right now is sound effects, when you swing your sword and when you hit enemy's It needs more impact.
let me know if you want me to test something specific and ill play again later today
today
I think there's lots of cool ideas and potential with this game, even though its pretty bare bones right now I was getting into the groove of running the shop then go to dungeon.
issues-
when I first got to the dungeon there was a framerate stutter only happened once then never again
the was some soup stuck on the floor after the first day I could not pick up
I think there needs to be a mechanic that incentivizes the player to trade with customers, because when people came in trying to sell me stuff I would just offer them $0 to make them leave, I think part of it was the dungeon giving me so much stuff.
also took me a while to figure out how to barter on price I might have not read some text somewhere
positives-
I like the western aesthetic I think If you make it so that stuff is kind of made out of the monsters in the dungeon it would have a cool fantasy flare
It would be cool if there where pets that have one use in the shop and a different use in the dungeon, like a slime that cleans up the floor in the shop then finds rare items in the dungeon.
Presentation is very nice I lice that its more on the dark side visually 
was not expecting the difficulty of the mini games ended up having to focus to beat them (I like it would be boring without difficulty)
I like that its kind of mini games mixed with mini story's gives each one a little more uniqueness
cool to see your using sdl like me I'm curious if our code looks similar, I used lazyfoo tutorials and I'm like 5000 lines deep in one file right now
I will say the target shooting game had black text on a pure white screen and it blinded me
sorry it took so long to return feedback, smacked goblins around for like 20 minutes.
If this is the same game I'm thinking of from many DD's ago you have made some crazy progress.
when I first booted it up for a second, I thought the art style was old school RuneScape but dark and gritty if that's what you're going for I would lean into it because I don't think I've seen anyone do it before.
I see someone else complained about resolution resizing so I won't point it out.
I have played diablo one and two and a game called fate long ago that are all this type of game I think you have the right idea focusing on loot because all those games were too I feel like this game needs something to separate from the others I've played though like fate let you have a pet that you could transform and diablo had the dark atmosphere. I feel like the loot getting thrown up in the air after you kill an enemy could be turned into something, like the player has to catch the loot to keep it maybe the whole town is obsessed with loot and uses it to build up the town idk just spit balling ideas.
I don't think I found any bugs others haven't found

always see you posting progress cool to see how much you made, I have never played a mech game before so I cant think of anything to compare it to / don't know what is considered good in the genre. I like the handmade anime portraits, I also like how you mixed up some big open environments and dark claustrophobic ones. I only played through 5 or 6 levels I feel like there should be more enemy movement patterns/ attack types, like a fast enemy that try's to circle around you to shoot you in the back or a mech that's like a sniper and you have to avoid there targeting system. Very cool game lots of cool things you could do with it

very interesting game I don't think I've played this on any of the other DD, I like the music and the more laid-back relaxing kind of gameplay I think you're going for. I do not know if I'm the target audience for this kind of game but my brain immediately wants to be able to decorate/ reorganize the little cafe and make it my own, maybe adopt a local stray cat and have it hang out in the cafe. I'm not going lie I want to be able to play as a boy, also no curly long hair option to match my hair.

only played through the first puzzle and looked around I'm short on time right now so I might play more later
the art and style are awesome I can pretty much tell immediately if something is a clue or not I will say I think the blue boxes you fill your answers in should be like little torn scraps of notebook paper or something
also when going through dialog I feel like there should be a button to go back to the main dialog options (there might be one already sorry if I missed it)
this games super cool
keep up the good work
did the first three quest kids ball, cocaine elf, and one for the crying guy no bugs
art direction is very unique I think I would call it grunge but that might not be the word
I like that the story is introspective and seems personal it seems like your going through the programmers emotional and creative past and its an intimate kind of story.
I feel like the combat needs something im not sure what,
the animations feel good and energetic but normal rpg combat feels to plain for something with this much character
nice very cool, clerics are op! took me a little while to understand exp was limiting how many characters I could have also im thinking the little waiting area outside the arena is to swap out team members for strategy purposes?
I think this is a cool idea and it could have a lot of depth if you could customize characters and have different strengths and weaknesses
ran into a bug on the second battle that just made combat stop, music kept playing and animations, but no one took their next turn, last thing that happened was my sword guy had no target.
I like this game idea a lot its like a better version of my last game, I like the chunky sprites mixed with the 3d backgrounds, lots of cool stuff you could add.
main criticism besides the bug is the music is a little too loud
ok i like the theme and the style your going for but i had to try this a few times to wrap my head around what was happening, my understanding is that each planet has resources, and you have options to manipulate them with the goal of raising their value.
I tried to play yesterday after work but I bounced off of it hard I think you need to be very genital easing the player in like first give them a planet where all they have to do is merge resources then sell them(I could not figure out how to sell things yesterday) then give them a planet with two more options like the resource drill, you know what i mean.
once I understood I did start having fun it kind of reminds me of that board game catan and I got in the zone a little which was nice.
sorry i didn't play while DD was still on brother
a very cool game, i think it is a good idea how you made the background get darker during the more intense parts of the first fight it made seeing the bullets much easier, during the second stage the ice bullets were blending in a little with the background.
I like that the characters look cute but are kind if violent lol an interesting contrast
the hit box for your character is much smaller than the sprite which I think is good in this kind of game but I had a hard time judging what would hit me, I think if you made the character darker but gave them a bright necklace or something where the hitbox is it would be useful
it took me a little bit to finger out that the spinning cube was a shield but once i did it was very cool and i liked using it
also nice to see a fellow high iq SDL2 chad!
this was a very cool demo i liked that running over the guys sent them flying and the bigger guns were very cool, I have not played any tank games before so I don't know if this is meant to be more realistic or cartoony but it seems pretty good so far.
I don't think the frame rate was automatically capped so my pc spun up a bit. also the edges of ramps were a little sticky i feel like the tank should definitely go over small bumps like that
the aesthetic and vibe are perfect very comfy and a little sad, very cool that you get animal friends joining you over time too.
didn't find any bugs or anything
It would be cool if you friends had like a want/ need system that changed them, like if one likes to play instruments and you build them a guitar they sat and played it once in a while
can i put a reference to your little yellow guy in my game?
lots of style in this game I think I remember trying it a long time ago I especially like the little alien language on some of the buttons
I feel like visually its a little overwhelming, its good that the first few fights are super easy so you can get used to it





i liked the light mechanic
a very nice first game