nice seems like you put a lot of character into this
im not sure if you've done this but in platformers they usually make the gravity on jumps change so that they feel better(i cant remember what is called sorry brother)
very nice little animation you added to the part where your eyes get poked makes it much more clear what's going on, very clean and slick I liked it last time I played it to.
possible bug is the battle axe bats hitting through a platform
point of criticism - I think that the background maybe to white? I like it when its blue in the starting room
Managed to make it to the end of the tutorial good job making this I didn't find any bugs other than Maby some of the pop up menus being a little to low if the object it was connected to was already low on the screen . Seems like it has a good amount of depth to the amount of interactions and combinations all the items have.
ok on a windows machine didn't find any bugs, not sure if you did the art yourself but if you did it looks good. The feeling I get from the music, dark shadows, and the Dutch angle thumbnail is that your going for a diablo kind of atmosphere which is a game I love so I think you should lean into it. To do this I think finding a way to make the sky more creepy is a good idea and also maybe some fog and more dirtiness.
nice i like it, didn't run into any bugs and I think it has tons of things you could add to it. One idea I had while playing is that I ended up running big circles to stay safe so maybe making jems in the bottom 10% of the screen worth more or an ability that pushes enemy's back would incentivize other types of movement.
Very nice I like the day mechanic replacing having to wait for little workers to do there thing in other games like this and I like how the first level that made you wait 20 days showed that the dark forest can expand. I feel like the gray checkerboard background is a little plain and boring though you might be going for the very clean kind of look.