Hey. I played your game as part of a Demo Day stream. If you didn't catch the stream live, here's a link to the video:
You can see my other demo day 46 streams as well on my channel.
(Also, sorry Tomo, I had to play them)
standard jrpg stuff but very cute overall
this def could use at least a quick introduction to what's the character's objective in this
also the music tends to loop in a weird way
Why was it scrapped? This could become good.
The art and the title screen in particular is gorgeous.
I appreciate the lack of exposition dumps at the start. Too many games here open with walls of text. I have no clue what's going on here, and that's a good thing. The textbox cuts off too early though, and the dialogue writing feels off in how blunt it is.
The gameplay is too basic, which might be the weakest link. There is enough density of variety in art assets to distract from that, though.
The music is weird because it's good until it's suddenly extremely grating. The battle theme has a chugging bassline that's an octave or two or three too high that completely breaks the mood. Actually, I think the music getting grating might be because of repeating notes or held notes that don't fade or bend over time, and that should be easy to fix.
I got to the kobold leader and then died. The fact I was booted back to the title screen (and not respawned) in a grinding game got me to quit.
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