Yeah, there's not much in it yet. I'll add gameplay soon!
Thanks for the feedback .
As for the squares, they go pop!
Yeah, time limits and big scope don't go hand in hand. I'll be doing an update on this to finish making what we fully envisioned for the game, thanks for the feedback, it very much helps!
The one criticism I'm not too sure about, as far as to how to really handle, is the transition timing between entering/exiting pods/modules, as part of the game intent is that it is *difficult* to manage a 7-person ship as only 1 unit. Walking between stations is something you have to do as a single unit. Wouldn't need to worry about operating separate stations as a full crew. Maybe there's better ways handling this sort of difficulty-design, I just couldn't think of much better during the jam time, but always open to ideas.
Hey, thanks for that, really appreciate the positivity of it :)
I have such a talented team of people helping move this forward; we're going to keep working on it and I just hope I can keep up with the rest of the team to make something pretty and worth experiencing.