Yeah, it's my 3d learning sandbox. Resolution was decided to be game boy color res for a jam lol
sage
Creator of
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Yeah, I set the deadlines real tight, with DD and release. My goal for these past 2 weeks was to work on a solid demo but I had gotten sick. It is what it is. Just got back home and am healthier (was sick for couple weeks and just couldn't dev).. we'll see if I can pull it off one week at a time lol.
I had it out of order before, which works if it's just simple find xyz. I want to tell small narratives, like orc camp having goblins take over, or prison break out, aliens breaking out, etc. With narratives in mind, it gets more complex very quickly, forcing linear finding solves lots of issues with technical as well as player-ux on that front. I think, perhaps hope, it'll make more sense as I get more content going with it.
It's gonna be a collection of levels that are essentially "where's waldo". Go around the levels looking for stuff. The first level is the easy-freebie tutorial. Working on orc camp right now.
This week my goal is to setup a few levels with some basic content. It'll take a few weeks for them to probably feel full enough with basic content. After that, I want to add more complexity, having stuff move around, maybe some more involved interactions on top of that as well, ie, an NPC is locked inside somewhere and needs the player to unlock the door which allows npc to walk to other area etc etc.
Love the items, but I have an issue. In the item sheet, there are several items I can't find in the zip. Some are the chests, book cases, the target dummies. Bar4 also seems to have been exported wrongly, it's not an actual bar. I would love to use a number of these items, would you mind checking the pack?



