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A jam submission

ArchtowerView game page

Archtower is a nonstandard mix of Roguelite and ActionRPG. Explore mysterious Tower!
Submitted by Mr_SMOKE (@mnfl14) — 2 days, 23 hours before the deadline
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Archtower's itch.io page

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Comments

(+1)

Can't really comment on progression or quests this time around (didn't have more than 20 or so minutes to play), but I will say the amount of polish in the UI, combat, visuals, lighting, sounds, etc have all been dramatically improved since I last played maybe less that a year ago.  It's obvious you work hard and thorough, keep at it.

Submitted(+2)


Back at it again, killing in the tower with some new additions. I'm loving the quests that were added and all the small environment details. Killing monsters is fun as ever and I've gotten pretty good to not die through my playthrough this time. Look forward to the rest of the skill tree and upcoming content. 

(+1)

Played for the first time today and oh man is this my kinda game. 3 hours, gone like that. Excellent combat, great OST and sound effects, interesting progression mechanics, adorable nostalgic visuals.

I can't wait to see this game completed, it has "indie darling" written all over it.

I have to give Archtower: My girlfriend says she likes it because "the characters are small"/10

Developer

Thank you for playing, also tell your gf, I saw her post on 4chan. Such things boost my moral these days :)

Developer

Archtower Hotfix 0.3.9.1

• For new players firstly you go for the camp
• Ice Shards crystal skill changes - more adequate spreading, higher damage
• Fire Blast crystal skill changes - faster cast, higher damage
• Bug is fixed, there were problems with a big pile of goblins at 2-3 for new players
• Other minor fixes

Submitted (1 edit) (+1)

Incredible combat, fighting enemies is very satisfying. Atmosphere is great, gameplay is great, sound effects are good, this is still an amazing game. Hope to see even more progress.

Submitted(+1)

Can't believe I waited so long to try this game. It's great! The sound effects in particular are so good. I really don't have any criticism. I can't wait for a full release.

Submitted(+1)

great game has so much potential it's unreal, love the little touches with stepping on cockroaches and getting headshots with rocks. not sure if it's a bug but if i got close to some walls or corners lights in the level would go out.

Submitted(+1)

I do not play much games like this -- you have designed something very intuitive that communicates very clearly with the player their expectations. The tutorial was great, the first level was a good learning curve. I hope the playtest video is useful.

Only real complaint is to make the spikes more noticeable, they were frustrating to accidentally run into.
Submitted(+1)

Took around 30 minutes to beat on hardmode with my previous character on lvl 10.

Still pretty fun, didn't notice any huge changes from last Time, apart from the Ice Crystal which felt pretty underwhelming, as it seemed hard to hit any of the shards, even at close range, thanks to the spread, and dealt little damage.

Either I didn't get a new Firestone or I accidentally threw away my previous one, but I couldn't light the fires in the Swamp Area.

Despite you saying it was fixed, I saw a Firemage behind bars pretty early on, so Bug not fixed I guess?

Developer

Thank you for playing!
>Ice Crystal which felt pretty underwhelming
Yeah this one has some problems, will have to think on how to fix it.
It has mixed damage (physical+energy), which is especially bad with guys who have both good armor.
Higher quality versions of this skill will have more shards, but looks like I need to fix the spreading and increase damage a bit. Also, what was your character class? Did it have +physical damage or +energy damage bonuses? When I will add first STR+INT class I think this skill would work better for him.
>I couldn't light the fires in the Swamp Area
When your char don't have an Elven Flint after a quest completed, it starts dropping from barrels randomly on this floor.
>Despite you saying it was fixed, I saw a Firemage behind bars pretty early on, so Bug not fixed I guess?
If he was standing there from the start then this was intended, but if he went behind the bars accidentally while fighting you, then this is the bug :)

Submitted(+1)

>Character class

Pyromancer or firethrower or however its called, went all in on castspeed and whatever else I could find to improve my firespells.

>Elven Flint

that explains it, I didn't really destroy any barrels, just kind of rushed through since I was already lvl 10.

>Bug

Guess it was intended then, good to know the Bug is actually fixed.

Developer(+1)

Most important changes since last DD:

• New parry system (prevent enemies' attacks and blocks with well-timed strikes)
• Small chests, contain power crystals
• 3 new crystal skills
• New casting animations and effects
• Some trees are much easier to walk around, except those that serve as way blockers
• Statues foundations are bigger for pathfinding purposes, so enemies won't stuck at those anymore
• Map and minimap are reworked
• Increased Fame you get for retirement/death, having traits and traumas improves it
• Slings drop less often for most classes
• Using pet crystals (like Barrel Destroyer) requires part of your skill resource to be reserved to maintain
• Barrel Destroyer has some changes, mostly nerfed, but now you can Reactivate boosting its attack speed when it is already called out
• Crystal skills don't increase its cooldown by 25% for Trick Points users (DEX and DEX+INT classes) anymore
• Now you have a message when you have a new traumas
• More clear description of some quests
• Redone Tower Upgrades window, also Tower Attendant is shown on map, by its icon you may know that you have new upgrades available
• Light helms now have an innate bonus to headshot resistance (half of the heavy one's analogs' power)
• Can't save in combat or if enemies are chasing you
• Crystall skill Thunder Strike buffed, higher damage, range +20%
• Smoother camera
• Bug is fixed, sometimes some mobs could get behind bars of jail cells and stuck there
• Better optimization, especially for a Floor 6