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A jam submission

Cats That Will Kill YouView game page

They cats.
Submitted by hgfrtqfds — 2 days, 13 hours before the deadline
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Cats That Will Kill You's itch.io page

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Comments

Submitted

I finally got my god run, found a tile that spawned a shotgun into a tile that had two hearts and a rifle. Every run before that sucked, you can only really kill the melee and knife cats easily after learning how to do so. A starting pistol would probably be a godsend even if it had 3 bullets. Why do the two hearts start in the beginning, why not just have 3 hp to start? But yeah it was super fun once I found that rifle and since it took me so long to get there I did find it exhilarating to run around and kill all those bastards, and no one was gonna take my gun from me, until some knife cat 3 shot me instantly. The bullets the enemies shot were at a nice speed, easy to dodge but you could still get hit. Overall fun once you get lucky with a gun, and I think you are close to something really good. What are you planning on adding next?

.

As others have mentioned, overuse of motion blur is kind of hard to deal with, as is only starting with fist. I never got a gun before I quit, and I played for 10 minutes

The potential is here, the visuals and what not are overall pretty good

Submitted

Minimized on startup once.

Really hard, starting with only a melee when every enemy is ranged caused my to basically always take as much damage as I dealt, especially with the long cooldown on melee and inablitiy ( of me probably) to dodge anything once I got into melee range.

Didn't manage to find any Gun despite doing like 20+ runs, weren't long runs however, since Combat without a weapon is incredible hard.

With the screendistortion I don't think interface should be at the Corners.

Also with the Big interface and big enemy sprites game feels kind of Claustrophobic to me, not sure if intended

Submitted

Wine and steam wouldn't run it on Linux. The Windows version felt really hard, although I was limited to trackpad.

Submitted

Strong foundation for a fun FPS. Definitely agree with others that having a ranged weapon at the start would help balance out the RNG. Another option would be to buff the melee weapon in some way. I could run strafe up to the rifle cats without getting hit but actually landing a strike was a problem. Or maybe I was hitting them but couldn't tell. Looking forward to seeing where you take this.

Developer

Instead of buffing the melee I'll likely just rework it entirely to be more a utility than a weapon, while also making earlier stages where the player can get a gun far more safely and with less RNG involved. I tried to make the rifle cats more dynamic by making them back up if you got too close to them, which made them harder to kill but in a more frustrating way.

Anyway I appreciate the feedback and playtest.

(1 edit)

A promising start to a a great roguelite boomer shooter with some issues. The lack of a pistol start and the overall weakness of the player's attacks even with a ranged weapon make the game feel less brutal and more unfair. The floatiness of movement combined with intricate traps doesn't help in that regard either. The best roguelites give players a solid foundation upon which they can fuck up and die later on, rather than death slogging over and over for an early good drop.

This being said I do dig the visuals, with its great use of color, and definitely enjoy the sound design. The little "bing" for the garand reload made me chuckle, and I wish I could've survived longer to see more little touches like that in the game. 

Add in some more cat-pun related items, like a ball of yarn that distracts enemies, and this game will have reddit wrapped around its finger.

I give CTWKY: Please don't call this a "Buwumer Shuwuter"/10

Developer

Thanks for the feedback, Someone else said said the game had clunky movement so I'll try adjusting some of the movement settings and doing some playtesting to make it feel more natural. Your point about roguelites giving players solid foundations is helpful and true, I plan to add earlier easier stages where the player can get guns and other powerups.

I also love the idea of the ball of yarn and adding other items that correspond to real life cats, all the cats in the game are based on my cats so it'd be cool to also add some items that relate to them (assuming they make sense).

Thanks again for the review.

Submitted

The motion blur was something I noticed right away. Most people hate it, please add the option to remove it. Enemies aren't introduced in a healthy amount to get used to, randomly I would be fighting ranged cats that come in multiple groups and other times it's only turrets and sometimes it's only cats with melee that are easy to deal with.

The main problem is the lack of a ranged tool at the start in an FPS where you have so little HP and little ways to heal. It's good to hide weapons through a map, but you have to at least start with a weak pistol, even if it is weak, it's better than nothing.

I think it was the motion blur, but the movement felt clunky at times. I really think it was the motion blur that was the cause of it since it was pretty slight but it was noticeable. Needs more sound effects for the enemies and footsteps, to make them more apparent and stand out more.

The graphics are amazing, nothing bad to say there. You did a really great job on them.

You did a really great job, there is stuff you need to fix and add, but other than that, it's pretty good.

Developer(+1)

An option to turn off motion blur will come for sure. I'm still working on the map design so your input is very appreciated, this was actually the first time anyone other than me actually played the game so I wasn't sure how to spread enemies out, I'm glad I'm getting feedback  with that.

Not starting with any ranged weapon was an oversight for this version of the game, since the enemies and overall layout was far more difficult than it should've been. In the future I plan to add far easier earlier stages that let the player gear up.

I'll check out the movement again and see if turning off motion fixes it, if not I might tweak some settings. Thanks for the tip about enemy sound effects, they're all like ninjas right now which isn't really fair, so I'll do that as well.

Thanks for the review, I really appreciate the playtest and help.

Submitted

I'll play the next demo you release, there is a lot of potential here, it does need lots of refinement but it can be something really great.

Submitted

I love the title and general cat theme. But it was very hard for me, I never got to a weapon once. I don't play games like this so take it with a grain of salt but I would really like to have started out with a weapon.
Developer

Thanks for the video that was a fun watch, and no haha you aren't dumb, the player really should've started out with a random gun for this version. In the future I'd like to add much easier stages where the player can suit up with more health, guns, and other powerups. The bottles you kept finding were meant to be pills that acted as a small health pack.

The claw weapon will also see a big rework since it was underpowered, especially for the level you were in. 

I really appreciate the video and all the feedback you gave in it, thanks for trying your hardest!

(1 edit)

please include an option to disable motion blur

very large amount of input lag (possibly just from the motion blur)

despite the seemingly low fidelity the game runs poorly

3 health is not a lot. I rarely found a weapon but I feel like melee should do more damage, especially considering its very poor attack speed i think the effects on the projectiles are too small, but the hitboxes for them are a good size

Developer

Thanks for the feedback! I'll be sure to add an option to disable motion blur and try and get the game running smoother.

The claw does need to be reworked for sure, I'll probably start the player off with a random weapon or have much easier early stages for the player to find a weapon, which is the same for the low health, which I'd prefer to keep low to start so that the player feels more progression.

Submitted

the visuals are great, I think the starting claw weapon needs some kind of feedback when you hit an enemy.

Developer

Noted, I'll try and rework the starting claw entirely so thanks for the input!

Submitted

Welp, the cats definitely killed me.

First of all, I absolutely LOVE the visuals. They ooze soul. The shaders you use are great. I'd love to have a similar sort of effect in my game.

The game itself feels a bit TOO challenging, especially if this is intended to be the first level (which I highly doubt). The roguelike aspect of the game sometimes means that you don't spawn near any weapons at all, and you have no chance of winning because the default melee weapon is useless.  Progression hinges mostly on luck. The shotgun isn't as good as the rifle or the tommy gun. As soon as I got one of those weapons, the rest of the level was a breeze. Turret spam isn't good design IMO. Bullet hells just don't work very well in FPS format.

Also encountered a bug where trying to walk through the level gets you stuck and unable to move. I can't imagine this is intended since there were some areas that you could only pass by walking through the lava in order to get a power up.

Would love to see this polished up a bit and play a later version! Great work so far

Developer(+1)

Thanks for trying it out, in the future I'll start the player off with a random gun, that level is less a first level more of a "I'm trying to see what parts of the game are fun and what aren't". Thanks for the feedback on balancing and what isn't enjoyable. I'll definitely tone down the bullet hell aspect.

Also thanks for reporting that bug, no it isn't intended and I'll try and fix it asap.