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(+1)

Most important changes since last DD:

• New parry system (prevent enemies' attacks and blocks with well-timed strikes)
• Small chests, contain power crystals
• 3 new crystal skills
• New casting animations and effects
• Some trees are much easier to walk around, except those that serve as way blockers
• Statues foundations are bigger for pathfinding purposes, so enemies won't stuck at those anymore
• Map and minimap are reworked
• Increased Fame you get for retirement/death, having traits and traumas improves it
• Slings drop less often for most classes
• Using pet crystals (like Barrel Destroyer) requires part of your skill resource to be reserved to maintain
• Barrel Destroyer has some changes, mostly nerfed, but now you can Reactivate boosting its attack speed when it is already called out
• Crystal skills don't increase its cooldown by 25% for Trick Points users (DEX and DEX+INT classes) anymore
• Now you have a message when you have a new traumas
• More clear description of some quests
• Redone Tower Upgrades window, also Tower Attendant is shown on map, by its icon you may know that you have new upgrades available
• Light helms now have an innate bonus to headshot resistance (half of the heavy one's analogs' power)
• Can't save in combat or if enemies are chasing you
• Crystall skill Thunder Strike buffed, higher damage, range +20%
• Smoother camera
• Bug is fixed, sometimes some mobs could get behind bars of jail cells and stuck there
• Better optimization, especially for a Floor 6