Really like the game. Need more floor texture imo because it feel bland. I feel like there's need to be reset level button without the need to suicide in case the character get stuck. I stopped at second level because i couldn't finish the puzzle. The puzzle difficulty progression is a bit weird for e.g the block that fall off the cliff after getting blown by fan and respawn on higher platform. If it's intended design for the player to figure it out themselves, i hope there's reset button to quickly get to the beginning of puzzle.
Big fan of the graphics and dark atmosphere. Hope the music and ambiance reflects that in the future.
Although I didn't get too far since I felt as this game wouldn't be very quick enough paced for me (from screenshots I was hoping it would have some action game elements alongside the puzzle elements to make things harder), but it felt mostly like a lot of block puzzles. The spells did make things a bit more interesting though. Perhaps if I was strung along by a storyline it would keep my interest more, but admittedly, I'm not too big on puzzle games.
I really enjoyed this. The included levels are really fun and intuitive. The effects are pleasing, from pulling blocks to the squishy robe, everything just looks and feels nice. My only complaint is that the perspective tripped me up at times (especially the grassy area), more than likely due to the textures, but it's just a minor gripe and nothing that breaks the experience for me.P.S: I'm more of an Oracle of Ages fan, but Wind Waker was fantastic too.
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