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It was actually pretty easy to pick up, but it's still tough, which is a good thing. It was fun shooting around, but I felt like the difficulty was more based on enemies spawning rather than their AI. It wasn't a bad thing and I actually enjoyed it because it keeps you on your toes, but I also would like more enemy AI variety in the future. Also, a shop/skills/upgrades would be nice to have if that wasn't already suggested.
Played it a few times, I enjoyed it. Reminded me of the top-down sections of Contra III I played a lot as a kid mixed with Zombies Ate My Neighbors. I won't lie though, the game is tough. I've died from just walking down the street then getting hit by zombies that popped out of literally nowhere, getting hit by a zombie I *knew* wasn't close enough to hit me, and getting shot by droids/aliens(?) before I had a chance to react. That was just the first few times I lost, however, after the first few game overs, I started really getting a grasp on what I was doing wrong, and got pretty far into the second level before I stopped.
My only suggestions would be to make the player's hitbox just a little smaller and make the piles of dead zombie a little more distinguishable from the live zombies. It's shaping up very nicely!
Was pretty fun, I love top down shooters like these
The gameplay was pretty intense, having enemies pop up from everywhere
Could use more enemy variety instead of everything moves towards you in a straight line and may or may not shoot at you sometimes
Didn't make it to the end, didn't have the patience to continue playing after starting over for the fourth time. I'd check out this game again in the future