Crash Landing: Adding a heal to crashed ship. Adding another enemy type in the NW leading to lab. Flying drones' attacks were difficult to avoid while trying to kill them. Add charged shot mod to chamber just before boss room, forcing player to shoot down an avalanche rock to destroy door that leads into boss room by using fully charged attack, because boss fight was not intuitive. Remove big white rocks that go N out of spiral from boss area to reach lab quicker after boss defeated. Did not try to destroy with powered up shot because no ammo left over from boss fight. Spotted minor visual glitch where character is drawn on top of boss when standing in top row of boss room. 1st Assignment: Could not figure out how to unlock blue access point. Tried every console/combination I could think of but nothing seemed to work. Would like to see boss for this level. Overall solid foundation. Liked Zen's design, music, and sound.
Loved the gameplay, main character, and overall zelda oracle/awakening style. The golem fight took me a while to figure out, but I got it eventually. I think the drones probably shouldn't be able to shoot outside of the 4 directions unless the player can as well. Good demo overall!
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