Fun game! It reminds me of golden age newgrounds. Having one checkpoint for a level this size would be convenient. The continuum boosters feel pretty OP because you don't have to rely on driving much.
Im aware of the clipping you said... Its when you falled at a very high speed to the ground and the car/wheels clipped each other, like the car broke the suspension/the suspension is hyper insane?
The tire physics sometimes can be wonky as hell when you fall to the ground (specially at high speeds), but it should correct itself quickly and not affect the car itself. However, the correction can be delayed/have a hard time if you force the wheels too much. Like the image here (where im forcing the wheel against a wall).
Not really inspired from this until i try to having more alternate approach, the potential seems to be more to having to use a car less then a car, having to do more precise manurer with the thruster could bring some potential.
My goal is to rely more on thrusters and the other items than the car itself to pass through obstacles and finish levels. On the first levels, you will have almost no items with no upgrades, so you need to rely on the car more. But later in the game, you will unlock upgrades and other equipament.
I will make some changes, but this is the first level/tutorial, so it will keep simplicity.
Comments
Fun game! It reminds me of golden age newgrounds. Having one checkpoint for a level this size would be convenient. The continuum boosters feel pretty OP because you don't have to rely on driving much.
Ty
Some items still need nerfs/tweaks and time limits (like nitro and gravity folder, for now you can use them forever)
Fun mindless carnage.
I clipped into one of the falling platforms, to about wheel height, but it didn't impact the speed and I slid right out.
Ty
Im aware of the clipping you said... Its when you falled at a very high speed to the ground and the car/wheels clipped each other, like the car broke the suspension/the suspension is hyper insane?
The tire physics sometimes can be wonky as hell when you fall to the ground (specially at high speeds), but it should correct itself quickly and not affect the car itself. However, the correction can be delayed/have a hard time if you force the wheels too much. Like the image here (where im forcing the wheel against a wall).
Not really inspired from this until i try to having more alternate approach, the potential seems to be more to having to use a car less then a car, having to do more precise manurer with the thruster could bring some potential.
Ty for the feedback.
My goal is to rely more on thrusters and the other items than the car itself to pass through obstacles and finish levels. On the first levels, you will have almost no items with no upgrades, so you need to rely on the car more. But later in the game, you will unlock upgrades and other equipament.
I will make some changes, but this is the first level/tutorial, so it will keep simplicity.