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It's pretty good. Gameplay is actually intuitive and I feel like I'm playing it right from the get go.
Except for thrusts, normal attacks are sluggish, to the point they are not worth it over heavy attacks. Dashing is underwhelming (maybe it's the visuals, somehow looks like slowing down), though it's the other way around in platforming sections. The moveset overall is sweet, like uppercut space program or spinning jump attack. I can't wait to see player fully animated.
The combat feels great, as it did in the last demo! I'm playing on an old laptop so I had some graphical glitches and I couldn't see the entirety of some buttons due to the small size of my screen http://imgur.com/a/TRald
Great job! Keep it up!
This wasteland seems pretty consecrated, don't ya think :^)))
Combat felt really good in this one. Granted, I was mostly button mashing and died a lot, but it was really satisfying to hit with a down air and feel the weight behind it. I will say that with so much screenshake and hitstop, it's pretty hard to tell when you're actually getting hit.
The art is obviously placeholder, but I feel obligated to point out that pretty much everything is mixels. Also the UI is really bad, and even for a placeholder it was really unintuitive to equip/unequip things. Plus some of the microsoft word art effects were kinda funny.
Gameplay is really feeling nice in this, and even though I'm bad at it it's fun to play. I feel like it might be time to add even just a little art to it though. Keep up the good work!