Some stuff that could use some work in my opinion:
- Small clues about where to go. Not exactly something too obvious like arrows, but something subtler would work great.
- Destructible walls should be different than normal walls, again a subtle difference.
- Hitboxes on the terrain are a little off sometimes, you can jump through some rocks.
- Player gets too much momentum and feels slippery. It can make some jumps tricky.
With clever level design that forces you use the throw mechanics in a strategic way this will be a great game.




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