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  • Great grafix!
  • I am ... dumb. I was stuck at the first destructible wall. The fact that I couldn't carry things and the weird jump when I drop something was disorienting.
  • The controls do take a little getting used to, but there is a lot of potential once you pick them up.
  • You should add a guided or implicit, tutorial, where each challenge has to be solved by using the mechanic in a precise way, slowly teaching all of the mechanics/combos of moves.
  • Destructible terrain should be different visually.
  • The colliders of the terrain isn't clear from the grafix.
  • BG could be darker, to contrast with interactable elements. Actually, overall you have very low contrast.
  • Inertia makes the character feel slippery.
  • Both of these things together makes lining up precise jumps difficult and a little frustrating.