In my last game (Astronauturon) I believe that I haven't take enough feedbacks to improving my next one, so I'm doing this topic to take some more constructive feedbacks or suggestions.
I take the following feedback from Garry:
Instead of allowing N, S, E, W from every location, block off some of the exits so that it is more like a maze and you have to do some serious exploring to find the important locations. You can still keep the routes between the spaceship, house and mine fairly short so that you don't annoy the player.
But still, I had some compliments about the exploring feel of the map in the page of submission.
So I think that make a map which can be explore is a good thing and I wanted to try again that, at this time I will be careful and try made them less confusing/more easy to navigate.
And this from Polyducks:
We played through several times to try and find all the possible combinations of items
From this and thinking about the Mushroom game(which was the winner), looks like the "find items" is a very funny feature in the games, like the players really like to play again and again till find all items.
I don't think I would repeat the method that I work with items in the Astrounauturon instead I have something more interesting in mind.
I already thanks who can help ^^