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SOSO

120
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A member registered Apr 10, 2019 · View creator page →

Creator of

Recent community posts

Amazing update, I have been playing the old (now classic) for a long time in my smartphone, I love the new content but I will complain about the size of touchpad

buddy, its taking half of screen with high opacity, the classic build is alot more comfortably (the fps is also dropping a little more, but thats probably my phone haha)


anyway, AMAZING work, I certainly will buy pc version soon 

It's truly remarkable how an indie game can radiate such creativity and heart. With limited resources, its developers manage to craft immersive worlds, inventive mechanics, and emotionally resonant stories that often rival those of major studios. Every element feels thoughtfully designed, reflecting a unique artistic vision and a deep connection to the player. It's living proof that passion and imagination are the true engines of greatness in gaming.

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Thx man ;)

got it, any plans for a steam release?

Great game

its a fun castle-like, althought I didnt get all the references 

Great work

Thats crazy... I was just testing some random games while take a break from programing and then... 2 hours on this XD

After defeat Thanatos with Meredith, theres anything else?

Boa, compraria fácil na steam uma versão completinha.

NGL, I got surprised by this game, how could I missed that?!
Its very fun, the only feedback I could give is that the jump is weird, but once you get used to is not a main problem.

GREAT WORK HERE.

Camera movement kind makes me dizzy

But very fun game anyway (y)

Awesome game.

Awesome tool.
But I can't export anything, when I hit the export it just download the project.phn
Also, can't "undo" connections? Once I connect a node the only way to disconnect is by deleting?

Great game.

:3 looks cool


Wow, I have never imagine Golden Axe as a platforming but that seems real great.

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Wow... sort of hidden gem here haha

Thank you, glad you like it (y) but I didn't have any plans to go further and do more content for this, but maybe in the future I try something similar again haha

Hey, can you share the downloadable ROM?

Thank you ;)

I will probably do when I have a little freetime, export every animation and do the spritesheets will take sometime  and Im little lazy haha 

Thanks for the support, I'm glad you like it ^^

"Trade you a panda for a follow?"

deal


This might help you with the cape.
89-Hair_&_Fabric.gif

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Wow, you did great on sprites and animations. The use is very limitated because its missing the essential: jump/get hit. But still, great work (Y)

Oooooh now I watched the video I notice my pc was running with terrible fps, I must install to work as it should, certainly I going to replay later haha

Its appears interesting but I couldnt get it anything XD

Is possible to beat the boss?

thanks

Thanks for the complements.

Haha to be honest,  I could make it "larger", but with the limitations of Construct I wouldnt be able to make the levels much more interesting, to not mention the fact the character blending with background would become a bigger problem .

Anyway, its a Jam game, so I take as priority to show a project more "complete" as I could in the way people would 100% finish it. I mean, its 30 games to play/test haha

Thank you ;)

thank you, im glad you like it.

No plans for lowrez, but the challenge is very interesting to me haha

yeah i got your point. The combination of this palette + the very low resolution really wasnt so good.

In the 8x8 sprites I didnt find a way to make it clear and the colors ends by blend too much in the background. Even thought about change the palette for a NES based one but it would take too long to change everything.

Basically the same for sounds, also, I got a little amazed by how the Rusted Studio manage to bring this cool music with such Castlevania-vibes XD

When I heard the first time I thought "cant be other" hahaha

Thanks for playing buddy, glad you like it ;)

Haha, Its composed only by bips, based on old phones. Thanks for playing my game buddy (y) glad you like it

Thanks ;) (y)

Interesting, but not so easy to work, the proportions need some work.

I'm aiming for a short game (around 10 stages), but not sure when I intend to release it.

Its a pleasant work.

It cant handle shadows so well in 4 sized palettes, but still we can get interesting results.